![]() |
|
|
PC | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox 360 | Retired: GBA | GameCube | Xbox |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Myst III: ExileScore: 8.9 / 10 Myst III: Exile (MX) is the first Myst game I’ve played all the way through. I started playing the original on a bet, but lost interest so fast that I’m still trying to remember where I put the CD. There just wasn’t enough to hold my interest. Things like characters and interesting things to do were totally absent. Which is why I approached MX with a dose of cynicism. As it loaded up I said out loud, "This is going to be cra— Woah!" To say the graphics are striking is almost an understatement. It’s actually difficult to describe the experience of interacting with the worlds in MX. It’s not real-time 3D and it’s not photo realistic but it stays away from being cartoony. The graphics are intriguing to say the least. The characters in the game have been filmed then inserted into the scenes. And it’s integrated seamlessly with the surroundings. Even when viewed from slightly different angles. The visual impact is immediate – and the sound helps to totally pull you into the game. The sound is subtle at times with ambient noise of water or wood creaking. Other times, music crescendos to heighten tension and point you in the right direction. The art and sound departments deserve raises.
|
Advertisement
|
|||||||||||||||||||||||||
|
All the graphics and sound in the world can’t save a game that lacks things to do. Thankfully, MX has loads of stuff to do. If you’re familiar with the Myst series you’ll know what’s expected – operating seemingly nonsensical machines without really knowing what they do or how they operate but knowing that you have to solve it to proceed. There are puzzles and contraptions to figure out just about everywhere. And if there isn’t anything to do you should be taking note of any clues that could be lying around. Of course, you won’t know what |
Advertisement
|
||||||||||||||||||||||||||
|
clues to collect because you have no idea what puzzles are in store. The best example of this is when you are presented with a puzzle in the pinball world of Amateria. You’re tasked with getting a ball made of crystal past a mechanism that has to be perfectly balanced. There’s a counterweight to create and a fulcrum to position to solve it. Through trial and error you’ll get it – eventually. It’s far easier to take note of a few things in the in the abandoned living quarters of the villain Saavedro (and a couple in Amateria) and apply a modicum of logic to just plow through the puzzle. There are some obvious puzzles that are practically spelled out in journal pages or can be overcome by a few quick lever pulls. The other side of the coin is that there are some damn hard puzzles. Puzzles and machines that require a lot of thinking, diagramming, and note taking. It’s these puzzles that really bring down the score. Any puzzle that can keep me second-guessing myself for five days is a hard puzzle. (I really hated Voltaic. Getting current flowing and fiddling with circuits should be left to electricians!) But there is a real sense of accomplishment when they are finally beaten into submission. And because the graphics are so good, I didn’t really mind watching the same animation over and over as a machine ran its course. The next drop in score comes in the story. It’s in-depth, it’s intriguing, and if you’ve never played Myst, you’ll wonder what the hell is going on. After a few hours with MX I felt like I had opened a book somewhere in the middle. If could read the text, it wouldn’t be so bad but it’s written in Greek – backwards and upside down. This is a definite piece of Myst history and those that played the first two games won’t have a problem understanding what’s going on. For those that start at zero, it’s like watching Return of the Jedi without any knowledge of Star Wars. The setup for the story in MX is fairly straightforward: Atrus’ latest book, Releeshahn, gets stolen and it’s up to you to get it back from the guy that stole it (Saavedro). Straightforward and to the point. Through the game you learn more about the characters, but I feel like I’ve missed something by not playing the previous games.
Navigation and interaction has been stripped to the bare bones – it’s been made as simple as possible. Getting from point A to point B is easy. You just click the hand where you want to go. (If a "whiff" sound is heard, you can’t go there from where you’re standing.) The hand can be stationary in the middle of the screen, which means you have to be looking dead-center on whatever you’re working on. Or you can moved the hand independently, so you don’t have to work with everything directly in your line of sight. Switching between the two is only a click away. Most
importantly it doesn’t get in the way of playing the game. Inventory is very limited, but there isn’t much to cart around anyway so it’s not a problem. Obviously, people looking for hardcore 3D alien-shooting action won’t be drawn to Myst III: Exile. As a series, it’s the most popular computer game ever and hardcore crowds tend to shun popular or "for the masses" games. If you want to really think – to stretch, twist, and challenge your gray matter – Myst III: Exile is an excellent game, no matter that some of puzzles are very hard and you might feel lost as to what’s really going on. Exquisitely detailed, satisfying, immersive, and challenging – worth buying. - Omni It's highly recommended that if you can afford the space to do a complete install of all four CDs.
|
|||||||||||||||||||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanaticscs- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - I Heart Dragon Quest - - Mario-Kart.net - - MMOHut - - Online Casino Advisor - - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2010 The Armchair Empire. All game and anime imagery is the property of their respective owners. |