Innovation
is such a crucial element in games these days. Gamers are
clamoring for new and interesting features with more malicious,
insatiable zeal than a pack of five year olds in a toys store
begging their parents for that new shiny action figure that
just came in. While some developers are adding these fancy
features to their titles, others are opting to go down a different
path choosing to use hybridization of many long-time genres,
combining them to make a familiar yet refreshing experience.
Omikron tries to go down this "gaming collage" route,
but while including many different elements, none of them are done
very well, leaving the player with a bunch of mediocre game styles
all pasted together.
Trying
to slap together an adventure, a first person shooter, and a 3D
fighter, Omikron throws a bunch of different play styles at the
player. Unfortunately none of them are executed very well. The
first person shooter has bland graphics and an awkward control
scheme. Also, it doesn’t provide very exciting combat. The 3D
fighting mode is also extremely weak. When compared to 3D fighting
Goliath’s like Tekken 3 and Soul Calibur, Omikron’s fighting
looks and feels grossly inadequate. Despite these two play modes
much of the time spent playing this game is in the adventure mode.
This gets very tedious within a very short rate of time. There’s
a lot of running around the city to be done, and puzzles are very
simple to solve. The only difficult part is trying to figure out
what to do next, as the objectives are very vague.
Not
only is the gameplay slow and tedious, but the presentation is
disappointing as well. While the quality of the graphics is quite
good, with plenty of detail, and some pretty lights thrown in for
good measure, the overall design is very generic. The game world
is
a very typical Blade Runner-styled, dreary, cyber punk-like place
that we’ve seen a thousand times in the past. On a sonic note,
the often-hyped soundtrack by David Bowie is by and large quite
bland. While there are some decent tracks, much of the music is
non-descript and lacks personality helping the flow of the game
move even slower. Sound effects too are not very impressive as
they are sampled at odd volumes, and the quality leaves something
to be desired.
Rounding
out the dull package is the overall way the game plays out. While
it is somewhat interesting how the game world freely admits that
you’re playing a game, but are in another reality trying to stop
a demon, it still doesn’t have a lot of strength to it. The main
unique feature presented to the player is the ability to possess
several different people in the game. The unfortunate part of all
this is that all the different characters that can be possessed
play virtually identical to one another, making it feel pointless
to even take command of them in the first place.
Despite
having tried to make for a refreshing gaming experience, Omikron:
The Nomad Soul feels weak in all of the different play modes that
it has present in it. Simply combing a bunch of genres into one
game isn’t good enough, they should be very well done, polished
experiences, not the drab, shallow, mish-mash of genres presented
here.