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O.R.B.Score: 8.0 / 10
O.R.B.
(Off-world Resource Base) is the kind of game that divides gamers.
Strategy buffs tired of invoking the harvest/build/attack cycle may find
solace in its elegant fusion of space exploration and real-time
strategy. Proponents of Starcraft's clickfest style will deem it slow
and anticlimatic. Others (like me) will wonder why the hell we have come
to associate real-time strategy with blistering micromanagement, causing
brilliantly subtle titles like this to be overlooked.
It
plunges you into the midst of a holy war between two space-faring clans:
the aggressive Malus and the pensive Alyssians. At the cultural centre
of each race lies the Torumin, a biblical text written 2500 years ago by
the godlike Aldar. It's the interpretation of the Torumin that leads to
disaster: the Alyssians believe the Torumin's message points to the
search for intelligent life while the Malus interpret their destiny as
the Aldar’s sole inheritors of the galaxy. All bets are off when these
characters meet for the first time.
Similar
to Homeworld, O.R.B. is a "3D" real-time strategy game set in
the vastness of deep space. Instead of a conventional topographical map,
the action takes place in a fully three dimensional environment with the
usual eye-in-the-sky perspective swapped for a floating camera which can
be positioned anywhere.
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Given
the difficulties of orchestrating battles in three dimensions, O.R.B.'s
interface is impressively slick. Floating icons and glowing menus are
the order of the day and like any good interface, exudes a polished,
solid feel. Those prone to vertigo may prefer to play from the automap
which presents everything in a 2D overhead view. It reads like a radar
display: red blips for enemies, blue blips for your ships, grey for
unidentified objects. |
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And
if it all gets too overwhelming, you can pause the action to issue
orders a la Dungeon Siege. Fortunately the units are fairly intelligent
and can fight pretty well without assistance. All that's left is to sit
back and watch the battles unfold, or better still, lock the camera
behind one of your squadrons of fighter craft. This is great fun as you
can literally watch the enemy explode right before your eyes.
Visuals
are beautifully drawn with space's star-studded velvet sprinkled with
red and blue phospherence, nebular wisps and the occasional comet.
Sublime background music consists of solemn choral chants with
orchestral decoration, swelling to a grand symphonic blast during
battles. Ship designs remain fairly unimaginative but it's no big loss.
Resources
are obtained not by harvesting conveniently-placed caches, but by mining
asteroids. Not all asteroids contain minerals and must be scanned first
by a recon vessel. If minerals are present, a mine is established,
producing Manpower that can be channelled towards Research or used as
crew for your ships. Thus, a successful balance between Resources,
Manpower and Research becomes crucial to victory.
But
don't expect the tactical juggling of conventional RTS economical
management. The three-dimensional nature of the "map",
combined with its sheer size, puts a slower spin on the established
harvest/build/attack routine. Thus, foraging for resources is more akin
to deep-space exploration and since few asteroids actually contain
minerals, there can be long pauses as you wait for your recon vessel to
strike it lucky.
Uncomfortable
pauses: here's where O.R.B. loses favour. LAN-cafe addicts will balk at
the moments where nothing is happening, where the pulsing blip of your
recon vessel is the only sound in space. Even the technology tree takes
a mundane approach, allowing you to simply increase the potency of
weapon systems, shields, propulsion and so forth. There are no special
abilities to be researched, no Psionic Storm or Yamato Gun.
But similar to chess, O.R.B.'s ponderous pace remains an inherent characteristic, not a flaw. If Warcraft 3 is a tactical blitz, O.R.B. is the slower, relaxed alternative. It's a seldom-traveled path: a game of patience, development and, lest we forget, strategy.
- Justin Liew (December 16, 2002)
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