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Painkiller: Battle Out of HellScore: 7.0 / 10
I loved Painkiller. To me after having played through the current crop of next generation FPS shooters, I was left feeling like the games that should have been fantastic weren't as good as the games that we all thought would be playing second fiddle. I liked Painkiller better than Doom 3 and I like Farcry more than I liked Half Life 2. With Painkiller the actions looks and feels like a high tech Serious Sam. This being said, Battle Out of Hell, might not offer quite enough to one of my favorites from last year. However, it is good enough to be almost be required by owners of the original game.
The
expansion pack picks up where the original left, with the main
character, Daniel having to, well, battle out of hell. Something I liked
about the original that is somewhat lacking in the expansion pack are
the narrative sequences. In the expansion pack we basically get a short
introduction and a quick ending sketch that leaves the game open for
another follow-up. This leaves the levels in between feeling disjointed
and merely like a series of interesting tech demos with some cool
gameplay thrown in for good measure. The original didn't excel in
telling a story either, but I had hoped for an expansion on the story as
well, rather than just a dump of new content. However the new levels that have been presented really are quite something. I loved the original’s level design and the themes that each area of purgatory displayed. Battle Out of Hell takes the themes to the next level with some excellent, original level design. Consistent with the theme of each level, the enemies in each also fit in with what you would expect. From a twisted orphanage with children trying to kill you, to Leningrad circa WWII complete with tanks, to a Dark Carnival complete with killer clowns, each level has some very unique textures and enemies. Something that was new that was used on a couple of occasions was the introduction of cart type areas. Daniel will get into a cart, in a mine shaft or on a roller coaster, and can't move when in the cart. He will be taken through areas |
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This time around we have a couple of new weapons. One is like the stake gun/grenade launcher, but on steroids; they call it the Boltgun/Heater. Now, it comes with a scope, the stakes are replaced by metal spikes, they go farther so there is no need to calculate a lob, and it shoots 5 with every 1 pull of the trigger. The secondary fire is like the grenade launcher with the stake gun, but this time it fires 10 explosives. The other new weapon is the Submachine Gun/Flamethrower. It is exactly as what its name says and isn't nearly as interesting as the Boltgun.
The
goals on each level are back, and this time they are more difficult to
complete. Each level has a specific goal, and if you successfully
complete it, you will be awarded with optional power-ups. After each
level, you are taken to a map, or interface screen where you can choose
to use any power-ups you may have for the next level. While the level
goals are not that original, they do give an extra challenge to more
experienced gamers and do add some replay value to the single player
experience which I love. The outrageous boss levels are back too,
complete with huge lumbering boss characters. As in the original, the
boss levels have some sort of trick to defeating the boss, and this can
prove frustrating when trying to figure out what to do. This does break
up the pace somewhat and doesn't offer the fluid, seamless gameplay that
the rest of the game demonstrates. In terms of multiplayer improvements, BOOH offers a boost in network stability, and Capture the Flag and Last One Standing are now offered. Graphics are also now improved with more effects to tax those new video cards. Overall, for an expansion pack, you get about expansion pack quality. It's not overwhelming in what it offers in addition to what the original game offers already, but it does have enough interesting points to make it worthwhile for fans of the original.
- Mark Leung (January 13, 2005)
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