PC | 3DS, DS, PSP | Wii | PlayStation 3 | Xbox 360 | Retired: GBA | GameCube |PlayStation 2| Xbox |

News | Reviews | Previews | Features | Classics | Goodies | Anime | YouTube

only search AE












Radon Labs



T (Teen)



Q4 2003



- Intriguing story

- Different characters with different skills? – Cool!



- Ever play a mission for 3 hours? Especially when you’d rather be doing something else? That happens really often here

- You can control one thing at a time… so that fire on the back side of your land isn’t going to put itself out Sparky

- You can’t remap the controls? You’re kidding right?

- A little enemy diversity please



Review: C&C Generals (PC)

Review: Impossible Creatures (PC)

Review: WarCraft III: Reign of Chaos (PC)



Be notified of site updates. Sign-up for the Newsletter sent out twice weekly.

Enter E-Mail Address Below:

Subscribe | Unsubscribe

Project: Nomads

Score: 5.0 / 10


We’ve all been there before… either reading a trade article in a magazine or in a discussion with some people you hear about a new story for a movie: “Ok. It’s a buddy flick, except one is a Killer Whale that is agoraphobic and his partner is an alien life form that only he can talk to… but he’s a sodium based life-form so contact with water will be both explosive and deadly!” Sounds interesting right? Until you discover that it’s a student movie so the special effects are $50 or cheaper and the Killer Whale is voiced by Fran Drescher…. Eeek! Anyways, that’s pretty much the feel of Project: Nomads, a great premise that is downright crippled by gameplay such that it becomes downright tedious. Instead of a non-linear RPG like Fallout or an open-ended game like Privateer we end up being led by the nose through 25+ missions.  


project nomads pc review          project nomads pc review


The game takes place on a planet called “Aeres” that has been decimated by a war and now is reduced to floating islands (think Waterworld… without water). You play as one of three Nomads who are separated from each other – your goal is to find your friends and help a friendly force (a ghostly apparition that looks like Gandalf but 100% less useful).


Starting with your own island, you collect additional “magical artifacts” that are actually buildings for your island like turrets, hangers, power station, engine… and so on and so forth. This is where most of your Warcraft and Command & Conquer experience will come to play. A good sense of space and positioning is crucial – you don’t want all important equipment placed together in case of trouble and you have to space turrets for effective coverage. (Did I mention that you can only control one thing at a time? What sort of desynchronized traffic-light designing idiot came up with that?).





- PC Game Reviews

- Strategy Game Reviews

The real winner is the lack of a damage report for the structures that you build, the only sign that things aren’t all right is with the amount of smoke pouring out of the buildings; one minute the building is okay, the next minute destroyed – kind of annoying.


Once your island is set up, you can tackle the missions. Well, tackle may be too strong of a word, trudge may be more correct.



The missions pretty much come in 3 flavors: on island go somewhere and defend it, get in plane and do stuff or, my least favorite, go on foot and do stuff (includes jumping puzzles and “battle spells” which are about as fun as they sound). The missions would be promising if they weren’t so damned scripted. Almost all of the game missions can be solved by one of two methods: turtling (a term where you maximize defense and camp out to defeat the enemy) because any sort of aggressive move will most definitely get you killed or blow up something important and you’ll have to redo the mission, or smash attack where you use brute force and frequent save points to finish the mission, not exactly Rommel-style technique.


project nomads pc review          project nomads pc review


The ground missions are no better, you run around fighting bug-creatures called “Skrits” who don’t have brains or an AI – because they are about as tough as flan but you’ll actually spend more time fighting the controls that you can’t re-map in this game.


Nomads isn’t all bad – the graphics are pretty well implemented, all of the characters and buildings look great and the scenery is top notch. The different characters even have different looking buildings! Cool. The multiplayer mode has some real good ideas – build an island then rumble… unfortunately, the game is only LAN supported, so all of your rampages are going to have to take place with people you know at work or school.


All in all, Project: Nomads is a game that had potential but failed to reach it.


- Tazman

(June 22, 2003)


"Here's another idea... HELL NO!"

      - Meatwad (Aqua Teen Hunger Force)


Digg this Article!  | del.icio.us 

Advertise | Site Map | Staff | RSS Feed           Web Hosting Provided By: Hosting 4 Less


 - CivFanatics-   - Coffee, Bacon, Flapjacks! -    - Creative Uncut -      - DarkZero -     - Dreamstation.cc -   

 - gamrReview-     - Gaming Target-    - I Heart Dragon Quest -    - New Game Network -

- The Propoganda Machine -    - PS3 : Playstation Universe -     - Zelda Dungeon - 

All articles ©2000 - 2014 The Armchair Empire.

All game and anime imagery is the property of their respective owners.

Privacy Statement - Disclaimer