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Platform

PC

 

Genre

RTS

 

Publisher

Electronic Arts

 

Developer

Westwood Studios

 

ESRB

T (Teen)

 

Released

Q4 2000

 

 

- Another installment of Red Alert

- Solid gameplay

- Loads of unique units

- Many improvements over the original

- Unit balance is good

- Good multiplayer component

- Challenging fast-paced action

- Great cutscenes

- Reference card comes in handy

- Fun!

- Pewter figure is a good bonus

- Soundtrack is another good bonus

- Ultimate bonus is the DVD featuring behind-the-scenes clips and loads of other miscellaneous stuff

 

 

- Too many pot-shots at Canada

- On higher resolutions it can be hard to pick out single units

- Tank rush is still King!

 

 

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Command & Conquer: 

Red Alert 2

(DVD Collector’s Edition)

Score: 10 / 10

 

For the duration of this review I will make no reference to how good Tanya (Kari Wurher) looks in a tank-top or how I love to hear her yell, "Shake it, baby!"

If you can’t tell from the score, I really, really liked Command &Conquer: Red Alert 2 (DVD Collector’s Edition). Included in the Collector’s Edition is a pewter figure of either a Tesla Trooper or a Prism Guard, a soundtrack CD, and a Behind-the-Scenes DVD that is a great buy for any Red Alert Fan. But once again, I’m getting ahead of myself.

red_alert2-a.jpg (22399 bytes)   red_alert2-b.jpg (17906 bytes)   red_alert2-c.jpg (19757 bytes)

A lot has happened since the events in Red Alert, not the least of which is a terrific graphical update. Everything is high-res, making the battlefield come to life like never before. The perspective hasn’t changed, same goes for the control, so first timers and veterans will be able to jump right in. (There’s an excellent tutorial mode that explains the basics if you need it.) And since it’s not true 3D it avoids the pitfalls of other RTS games that get you lost trying to move from point A to point B. Way points have been introduced, too. The system isn’t as robust as some other games but the emphasis is on action so who cares? Ease of use is a big plus for any game.

 

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What I like most is that you can queue up multiple units and have unit production going on while organizing battle plans and positioning troops. (I would have loved this feature in the original RA!) There are a wide variety of units from Harrier jets to Prism Towers for the Allies, and Tesla Troopers and Terror Drones for the Soviets. What’s important is that every unit has their distinct pros/cons to be considered. This is no more apparent than 

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when dealing with Terror Drones as the Allies. Terror Drones are basically big mechanical spiders that penetrate the armor of an Allied tank and tear it to pieces from the inside. They move damn fast so it’s hard for tanks to hit them, which means you’d better have some ground troops or jet-troopers hovering nearby to take them out before they infect the tanks. The sides are fairly balanced, with no side having a distinct advantage over the other. For example, the basic infantry unit for the Soviets is cheaper than the equivalent for the Allies, so larger numbers can be churned out, but the Allied unit can entrench themselves to better protect an area. What is even better is that units can be promoted after surviving so many onslaughts. There’s nothing better than having a platoon of high-ranking infantry take out four or five tanks then heal themselves of whatever damage they might have taken.

My only complaint with the units is that on the higher resolutions they can become indistinct in groups. Picking one guy out from the crowd is tough. It’s easier to pick the whole group and disperse them then select the one you want.

Pathfinding is never a problem, which I was especially glad to see when dealing with ore harvesters. All the units seem a little smarter when it comes to finding their way around.

Missions vary in their length and difficulty, but I found that beating the par time was a matter of course. No matter how badly I thought I did, I always beat the par time. The missions involving naval units took me longer (for both the Soviets and the Allies) for whatever reason. It might be because I don’t like the water. For all the strategy touted by RA2, if you have superior numbers you can overwhelm practically any force. Only once or twice did I actually attack the flank to weaken the enemy before crashing through the front door. Tank rushes are still the key to success. (This technique is not as effective in multiplayer, since everyone is trying to build massive tank armies.) The way-point system can be used to co-ordinate attacks but I found that coordinated tank rushes are still more effective than anything. Or a massive air assaults. Take your pick.

Animation is excellent and there’s always lots going on. Explosions abound and there’s never any slow down (which might depend on your hardware.) Time has been put into making sure that you can see everything at a glance – unit and building health, where a unit is going, how many troops are garrisoned in a building, what group selected units belong to, etc. – at any resolution. If your hardware can support the higher resolutions, do so because you can see a lot more of the battlefield. Westwood is known for it’s cutscenes and RA2 is a great example of how FMV is still a part of the industry. The actors are good and the sets are simple/complex enough to convey sense of place. My one complaint with the cutscenes: too many digs at Canadians.

The sound complements every aspect of the game. It’s execution is slick, especially a certain unmentionable person, exclaiming a certain unmentionable phrase.

I found multiplayer to be a painless experience – actually it’slots of fun and challengers can be found at any time of the day or night in three modes of conflict via the in-game menus. Once again the unit balancing is very good.

Obviously, if you’ve bought the DVD Collector’s Edition you have access to a DVD player. I was a little disappointed at first with not being able to play RA2 from the DVD. (The game comes on the traditional two CDs – one Allies, one Soviets.) I expected to be able to see all the cutscenes in beautiful high-res, high definition style. What I found on the DVD was a whole lotta laughs and all the between mission cutscenes rendered in all the glory that DVD can afford it, plus so much more. Sketches and interviews abound. Some of the brainstorming ads created but never put into print are outright hilarious, even though some border on being offensive. There’s a couple of behind the scenes clips, where one person in particular is featured hopping around, acting silly, and wearing a tan coloured unmentionable item of clothing. The segment is executed in such as way as to make your wife say, "What the hell are you watching?" if she happens into the room while viewing that particular clip. I would go so far as to say that for the true Red Alert fanatic the DVD is a must have. Accompanying the DVD is a great pewter figure. I got the Tesla Trooper and he’s wonderfully sculpted – looking like he just blasted out of your computer – and he fits perfectly by my right speaker. For audiophiles there is also a soundtrack CD to try out. It has just over an hour of music spread over 16 tracks. I wish more games did this because some game tunes are just too good to be confined to your computer.

All the elements of the Collector’s Edition – the great game, DVD, soundtrack, and pewter figure – combine to bring a Red Alert experience that is well worth the slightly extra expense over the regular version. Do yourself a favour, buy this game now! Because it’s not just a game – it’s an experience.

- Omni

 

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