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Return To Castle WolfensteinScore: 9.3 / 10
The First-Person
Shooter genre hit the gaming scene full-force with the introduction of
Castle Wolfenstein 3-D in 1992 from then little known software
developers id, which started what can only be described as a gaming
revolution. Doom, Quake, Duke Nukem 3-D, Goldeneye, Unreal, Half-Life,
Max
Payne, Serious
Sam, Halo
and every other FPS game good and bad from then until now owe their
existence to id's first shooter. Now, a decade
later, are you finally ready for a howling return to the castle that
started it all? The genre come full circle with the long-awaited sequel
to CW3-D, Return to Castle Wolfenstein. The extensive wait was worth it,
because the game surpasses the high expectations of gamers who have been
waiting for another Nazi neutralizing adventure. |
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What RTCW has that earlier id-developed FPS games were missing is a decent storyline, which play out like some type of Indiana Jones/X-File hybrid. Most recent FPS games have given gamers want an involved story to shoot their way through, at least on the single-player side of the game. Look no further than Goldeneye, Perfect Dark, Half-Life, Max Payne, and Halo as examples of that. You don't need a complex story to make a quality FPS, but it certainly doesn't hurt. |
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The plot of the game has you in control of the American hero William J.
"B.J." Blazkowicz in 1943 Germany. As a part of the Office of
Secret Actions, you must infiltrate the Third Reich and first uncover
and then single-handedly destroy the Nazi plot under the control of
Heinrich Himmler to use sinister supernatural forces to raise the dead
and create virtually indestructible super-soldiers.
Both the
characters and the levels are creative and varied in their look. It was
almost a shame to have to shoot all those good-looking but deadly blonde
Nazi bad-babes serving as an elite killing guard unit, all decked out in
their tight black leather outfits. Mutated X-creatures created by the
German scientists are also impressively designed. The varied locales
throughout Germany like a submarine base, airfield, German villa and
chateau, and Castle Wolfenstein and the underground catacombs it hides
are nicely rendered and give the game an always-refreshing visual
aspect. You don't get bogged down playing in drab, dankly colored
dungeon-looking levels, something that plagued early id games.
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