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Telltale Games / GameTap



Telltale Games



T (Teen)



April 19, 2008



- Successfully wraps up Season 2 with a bring-everybody-together-for-one-last-hurrah smartly written (and funny, as usual) storyline



- Puzzles have become tougher and tougher to solve since the first episode of Season One. Although the challenge level is fine, the somewhat cryptic (and sometimes just straight-up lucky guessing) nature of finding the puzzle solutions can get aggravating



Review: Sam & Max 204: Chariots of the Dogs (PC)

Review: Grand Theft Auto: San Andreas (PC)

Review: Syberia 2 (PC)



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Sam & Max 205: What's New, Beezlebub?

Score: 9.0 / 10


Sam & Max go to hell in a handbasket in “What’s New Beelzebub?” – the zany duo’s second-season finale – where they must stave off judgment day and save Bosco’s soul by battling not only Satan, but the true rulers of Hell!


sam & max 205          sam & max 205


The realm of eternal brimstone and fire damnation is a corporate hell – literally. All of Sam and Max’s foes – from Harry Moleman to Jurgen to Hugh Bliss to Brady Culture – are all cubicle prisoners in a hellish office under the direction of office manager Satan. Oh, he’s a scary big beast with requisite red horns and pigmentation to match, but Satan’s not entirely what one would expect. He’s got a quasi-British accent, giving him a snooty air that’s anything but frightening.


Sad but true: Satan’s only worried about making sure the souls of the damned stay in their own personal hell – and they do, and in the case of some that had the misfortune of tangling with Sam and Max, in the form of a collection of 




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mini-dioramas that are in the special wing of hell dedicated to Sam and Max. Yes, the duo is so unintentionally (and oftentimes intentionally) annoying that there’s a special section in hell reserved for those especially tortured by Sam and Max. And that’s where the main component of this finale’s story lies: the boys must rescue those souls, particularly Bosco’s, to ignite a hellish “corporate” takeover designed to take down the Soda


Poppers – once and for all.


As in most of Season Two’s episodes, the puzzles are more difficult and sometimes overly complex because of the cryptic nature of their solutions, but the road more traveled getting to the unlocking point of each of them is worth it in the amount of rib-tickling ribaldry gamers will elicit from Sam and Max. Once again, the story, while fraught with opportunity to stumble upon its own complexity in tying so many stories together at once, never does trip over itself as this game is yet another example of some of the best story writing in gaming today, and certainly the funniest.


sam & max 205          sam & max 205


While the end credits roll, Sybil finally finds her true happiness in a wedding ceremony that marries her off to the Lincoln Memorial’s Abe stone head. (I don’t really know how they’re supposed to consummate the marriage, seeing that Abe’s literally only a massive stone head. But hey, we are talking about unstable Sybil here, so no one really knows is she’s aware of what she’s really getting into with her bodiless “boulder boy” now-husband.) A perfectly enjoyable and satisfying finale, that seems to eliminate the aggravatingly grating Soda Poppers once and for all, along with a grand wrap-up of all of the season’s storylines, make “What’s New, Beelzebub?” a must-play for all Sam & Max fans until the as-of-yet-unannounced-but-highly-likely-coming-soon Season Three makes its debut soon.


- Lee Cieniawa


(May 22, 2008)


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