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Sam & Max: Culture ShockScore: 9.0 / 10
Back in the early 1990s, one of the hottest PC gaming genres was the point & click adventure, largely to the credit of developer LucasArts, which churned out great adventure title after great adventure title: The Monkey Island franchise, Full Throttle, Grim Fandango, Day of the Tentacle, and maybe its most popular game, Sam & Max Hit the Road, from the wonderfully wacky mind of Steve Purcell.
Because
2D graphics was pretty much the standard at that time of
“prehistoric” computer gaming, LucasArts relied more on solid,
hilarious stories and satisfying gameplay that actually required
logical thinking and problem-solving ability to attract a legion of
fans. But just as quickly as the point & click adventure genre had
taken hold, it was pushed aside by newer (hybrid) genres, including
first-person shooters and real-time strategy titles. In 2003, it appeared that the point & click adventure genre would see a resurgence when LucasArts announced it was resuscitating its two most popular point & click franchises, Full Throttle and of course, the screwy sleuths, Sam the dog detective & Max the maniac rabbit sidekick who form the Freelance Police. But |
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soon after
announcing the two titles, LucasArts cancelled both, to
the dismay of old-school PC gamers who had cut their PC gaming teeth
on LucasArts point & click adventure games. But earlier this year at E3, it was announced that Sam & Max would indeed be returning to the gaming world, courtesy of Telltale Games, which signed on Sam & Max creator Purcell and many veteran LucasArts point & click adventure gaming developers to create new, episodic Sam & Max adventure. |
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The
first of the new-fangled Sam & Max titles, Sam & Max: Culture
Shock, has just been released, first as part of GameTap, the fee-based
gaming site that allows subscribers to play hundreds of old-school
titles, then for purchase outright on Telltale Games’ website
beginning November 1. As
part of the newest game-publishing trend, Sam & Max: Culture Shock
is episodic, with a entire “season” planned for release at regular
intervals, culminating with the entire season on one compilation disc
available for purchase from the developer later (should be six or so
episodes in all, based on the price of the compilation disc). The
first episode is $8.95. For that, you get a solid four hours of
back-in-the-day point & click gameplay, and it’s worth it;
you’ll find yourself being impatient for Episode 2’s release
immediately after completing Sam & Max: Culture Shock. So,
after such a long sojourn, what are everybody’s favorite freelance
police up to? Pretty much the same as the last time we saw them,
solving crimes in their own unique and hilarious style. Sam’s the
crazy-cliché-spewing canine gumshoe that plays the straight man to
Max, the furry and frenzied smart-alecky rabbit. Together,
they’re out to solve the mystery of who’s trying to use a new
“self-help” video to rule the world by hypnotizing anybody who has
watched it. The culprit turns out to be one Brady Culture, a former
fleeting star of his own television show in the 1970s. Sam & Max
discover that Culture has enlisted-through-hypnotism the help of the
Soda Poppers, three Gary Coleman-type former child stars, who just
happen to have become so popular back in their heyday, that they
inadvertently were the cause of Culture’s show being cancelled.
Naturally,
Culture blames them for his show’s demise, and takes his revenge by
using them as his mind-controlled minions. Sam & Max must defeat
first the Soda Poppers then Culture himself with the help of a few
other characters (Jimmy Two Tooth the rat, Bosco the store owner and
Sybil the tattoo artist-turned-psychoanalyst). As
anyone that’s played a point & click title might
expect, Sam & Max: Culture Shock uses a well-crafted and genuinely
funny script. There hasn’t been a game released this funny and well
written since last year’s critical hit, Psychonauts. Not
coincidentally, the creator of Psychonauts, Tim Schafer, worked on
Full Throttle, Grim Fandango, Day of the Tentacle and
Monkey
Sam
& Max must venture around the rather small environment and use
items and clues, through standard point & click gameplay, to throw
a monkey-wrench in Culture’s nefarious plan. Gamers
must use common sense and logic to find ways to combine items, use the
proper item at the right time, or answer the questions necessary to
move to the next stage of the game. Typical point & click fare.
I’m not entirely sure how well this game will be received by younger
gamers that missed the whole point & click wave of popularity, but
older PC gamers who played nearly every LucasArts
adventure will absolutely love Sam & Max: Culture Shock. One
facet definitely lacking was any kind of selection of mini-games that
would improve the game’s replayability. There’s only one mini-game
type of gameplay, when Sam takes the wheel of the Desoto police
cruiser and takes to the streets, looking to write tickets and bring
in some much-needed freelance police revenue. That’s it.
Unfortunately, the four ample hours of gameplay is what you get, with
no bonus gameplay in the form of mini-games. While
the story and gameplay remain at a high level, one aspect that
improves from the very first Sam & Max PC adventure is the
visuals, which move away from the flat, 2D graphics and throws Sam
& Max on their keisters into the 3D age. The result is an amazing
upgrade that remains true to the character’s roots and
spruces them up with modern visual flair. Although Sam & Max: Culture Shock doesn’t use the same great actors that voiced our leading " men" in their first freelance policing, the newcomers do an amazing job of keeping the humorous spirit of the original Sam & Max voice actors alive and well. For
anybody that was an aficionado of the point & click genre, Sam
& Max: Culture Shock is the perfect choice to revisit those fun
days of PC gaming past. Enough modernization to upgrade the old-school
point & click adventure experience evenly mixed with the same
amazing storytelling, humor and problem-solving challenges that the
genre was known for make this a triumphant return for both point &
click adventures and the zany duo of Sam & Max.
-
Lee
Cieniawa (October 17, 2006)
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