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Strong
Bad’s Cool Game for Attractive People Episode 2: Strong Badia The Free
Score: 9.0 / 10
For someone like Strong Bad, who just
thoroughly enjoys answering his e-mails on his Lappy 486 in his usual
smart-ass, sarcastic way, a new taxation on e-mailing from the King of
Town is a downright total suppression of his unalienable rights to
keystroking correspondence.
After being put under house arrest for violating the new e-mail edict
and already under the influence of a Napoleonic Complex, Strong Bad
takes action the only way
he knows how – by declaring war on the King
and initiating an act of secession by creating a new country (if a
little 20-foot by 10-foot patch of land can be considered a “country”)
called Strong Badia. Unfortunately for the little dictator wannabe, once
everybody else hears about Strong Badia, they all decide that it’s not
such a bad idea, with each of the game’s characters deciding to secede
and start their very own country with its very own set of warped
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ideology based on the personality of each
respective “leader.”
From Strong Sad’s Bleak House to Pom-Pom’s Pompomerania to Homsar’s
Homsar Reservation to Marzipan and Homestar Runner’s Marzistar
(otherwise known as Homzipan) to Strong Mad’s window licker-inspired
nation simply known as Country, the landscape is strewn with possible
allies for Strong Bad, willing as they may be or not to join his cause.
But Strong Bad decides that his is the one true sovereign state powerful
enough to stand up against the King of Town’s dictatorial rule. So
what’s Strong Bad do? Imposes his own tyrannical tirades against all the
others, so that they will pledge allegiance to Strong Badia and unite to
take down the King of Town.
After a funny cut-scene “borrowed” from the beginning of the movie
“Patton” (with George C. Scott ranting about patriotism and war and
whatnot front and center with a humongous American flag in the
background), Strong Bad begins his Revolutionary journey in the newest
episodic adventure from Telltale Games, Strong Bad’s Cool Game for
Attractive People Episode 2: Strong Badia The Free.
Throughout the Viva-La-Revolution gameplay, gamers will undertake Strong
Bad’s oftentimes-hilarious attempts to persuade fellow expatriates to
become Strong Badia's citizenry. In Episode 2, the puzzles are much more
logically based. Using the standard point & click adventuring
methodology of puzzle-solving (combine item A with item B) means that
there’s less Sherlocking and more enjoying the funny dialog and
cut-scenes in the game (especially the mocumentary newsreel footage that
accompanies each successful merging of nations).
Less complex puzzles, however, unfortunately lead to less gameplay than
there was in Episode 1. However, that reduction in Strong Bad playtime
is certainly replaced by an increased amount of ha-ha’s. Episode 2 is
much more hilarious than the first episode, as the political nature of
the story is rife for copious amounts of humorous dialog.
“Winning” a final puzzle/game that’s sort of a Homestar Runner version
of Risk (called Maps and Minions) finally restores the King of Town back
to his refrigerated throne, allowing ‘Strong Bad to return to his former
life of untaxed e-mailing. It will take a few rounds of Maps and Minions
to solve what proves to be the most difficult (because of it’s somewhat
confusing rules) puzzle to solve in the entire episode.
It’s definitely shorter than the first episode, but more than makes up
for it with way more witty banter and thoroughly enjoyable gameplay with
more satisfying puzzles than in the first episode. With political
upheaval afoot in Strong Badia the Free, Strong Bad puts his best foot
forward so far, in this solid second entry of the five-part first
season.