![]() |
|
|
PC | Gamecube | DS | Wii | PlayStation 2 | PlayStation 3 | PSP | Xbox | Xbox 360 |
|
|
News | Reviews | Previews | Features | Classics | Goodies | Anime | Forums |
|
|
|
|
|
|
|
|
Syberia IIScore: 8.5 / 10
Even
in it’s earliest development stages, Syberia II looked to outdo its
predecessor in graphical quality. The
finished product is no less than absolutely amazing – a playable work
of art that doesn’t skimp on the details, no matter how small.
From reflections in puddles to the way the protagonist, Kate
Walker, slips in the snow, Syberia II is a joy to look at. The
pre-rendered backgrounds and the high-caliber cutscenes showcase a
traditional point-and-click adventure game – a genre that is
practically extinct – that falls short of absolute excellence thanks
to a weaker story than the original. (And I really hesitate to describe
it as "weaker.") The
original Syberia told the story of New York lawyer, Kate Walker, in
search of an eccentric inventor, Hans Voralberg, to finalize a takeover
of his family business. While
not a detective story, it pulled you in with its fantastic visuals,
automatons, and the chance to piece together the mystery surrounding
Hans and the mythical land of Syberia (where mammoths still roam).
Syberia II picks up immediately after the events in Syberia, with
the barest of backstory fill-ins for new players.
It’s a quick recap that players of the original will appreciate
– with flashes to Kate’s law firm – but new players will spend
some time getting to know the most pertinent characters: the automaton,
Oscar; Hans Voralberg; and Kate Walker. For anyone who hasn’t played the original, playing Syberia
II is almost like opening the middle of a novel with the expectation of
figuring out what happened in the first 200 pages with only a few clues
to go on. Much
of the original’s charm was learning about Hans as Kate tracked him
down across an interesting landscape filled with strange characters and
machines. That sense of
exploration is diminished, however, as you commit to Hans’ obsession
with mammoths and getting to Syberia (the final goal of the game). And even though |
Advertisement
|
|||||||||||||||||||||||||
|
the story may not be as strong as the original, Syberia II is still an interesting sojourn with at least one main sub-plot involving a detective hired by Kate’s employer back in New York.
The developers took the “if it ain’t broke” route in regard to the interface. It’s the same point-and-click navigation and interaction found in the original. This means you’ll also slowly scan for hot-spots – just waiting |
Advertisement |
||||||||||||||||||||||||||
|
for the default icon to change to something else indicating a point of interest. Most of these hot spots are obvious and easy to find, but sometimes you’ll wonder what you’re missing. Which segues nicely into puzzle design. The meat and potatoes of adventure games are puzzles and dialogue between characters. Like the original, the puzzles cover the usual gamut of obtuse and head-scratching to straightforward and simple but somehow smoothly integrate with the overall story so the challenges make sense. Sometimes it’s a matter of logic but other times it’s trial and error (or just finding the right hot spot). A few obstacles require a lot of backtracking to overcome, but the frustration that might arise from trooping back and forth is somewhat muzzled by the visuals and superb soundtrack.
Right next to The Elder Scrolls III: Morrowind on my favorite soundtracks list is Syberia II. It’s a perfect match for the graphics with the way it evokes feeling and emotion from each scene. But I’m no music critic so I’ll stop there. Other elements of the sound design are spot-on as well. The voice actors from the original return, which creates good continuity for the series. The smaller, subtler effects are also implemented in such a way to heighten just about every pre-rendered scene. For example, on the wind-up train you can hear the soft whistling of the artic wind pressing against the walls. As Syberia II is an adventure game, you’ll also be hearing a lot of dialogue and conversation. (There is the occasional strange French-to-English translation, but it’s not crippling to the experience.) Each character Kate interacts with comes equipped with a list of topics that can be talked about. After a topic has been touched on, it’s removed from the list. The conversations aren’t particularly illuminating and some seem to drag – unlike the in-game books and documents, which are not only well written but also very educational to your predicament. (Designer, Benoit Sokal really put a lot of blood, sweat and tears into these aspects.) Even with it’s somewhat weaker story (in comparison to the original), Syberia II still managed to send a chill up my spine as the story closed. It’s a gorgeous sounding and looking second chapter that just begs to be merchandised in a 2-in-1 pack to achieve the full effect of the story. The experience will definitely be different for those that haven’t played the original and aren’t as invested in the characters, but I would still recommend Syberia II to adventure fans hankering for a good point-and-click outing. - Omni (May 30, 2004)
|
|||||||||||||||||||||||||||
|
|
|
Affiliates: - BDGamers - - CnC Den - - CivFanatics- - Creative Uncut - - Darkstation - - DarkZero - Devil May Cry - Dreamstation.cc - - Fable 2 - - GameZone - - Gaming World X - - Mario-Kart.net - - PS2 Fantasy- - PS3 : Playstation Universe - -TalkXbox - - Zelda Dungeon - |
|
All articles ©2000 - 2008 The Armchair Empire. All game and anime imagery is the property of their respective owners. |