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UFO: AftermathScore: 5.9/10 I’m
going to throw Aftermath a
bone, and give it a mediocre rating. I’m ignoring all my bias in doing
so, and providing clean, objective criticism. It’s buggy, bland and
repetitive, the graphics are nothing worthy of merit, and if it were
made of wood you’d be able to see rusty nails sticking out left right
and centre, but it’s not the worst thing that the world has ever seen.
So, that’s that out of the way; if you’re the sort of person who
browses the Empire every so often in search of the latest high-scorer,
then it’s time to stop reading. I recommend Prince of Persia 3D, or
something. Maybe one of the Fallout games, if you want to confine
yourself roughly to the genre. Hell, you could do worse than the
original XCOM… but I’ll get to that, in a minute. First,
to expand upon the mediocrity, let me give you some background. The game
is a third person strategy game, in which you control a real time squad,
that feels turn based, in a post apocalyptic environment, against the
hordes of some alien menace or other. There’s not much to chew on, and
it’s hard to get pulled into the storyline. It’s pretty standard
fare – bog standard in fact, with no bells, whistles or
sphincter-clenching innovations. The environments are totally not
deformable, the aliens are pretty bug-eyed, and the weapons pop like
peashooters at fifty yards. What’s missing is atmosphere. As far as slick and polish goes, Aftermath poorly misses the mark, giving the sort of jury-rigged impression you’d expect to get if it were actually being held together with staples. Rumour has it the project changed hands part way through the development, so there’s likely to be a certain amount of meat behind the metaphor. |
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About
one third of the way through the game there is a sudden, inexplicable
and totally unsubtle increase in difficulty. And that’s where, if I
had to poll it, I’d imagine the vast majority of players gave up and
went to try something else. So that’s it. A mediocre experience, with
poor gameplay balance. But wait…! Despite being in all ways average, I
really do hate this game, and there’s just time for some vitriol. |
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You
see, although for legal reasons Cenega may not be able to admit it, Aftermath
is the obvious bastard child of the XCOM series and harks back to the
very first two titles of the series. There’s an alien invasion and a
task force to deal with it, an expandable encyclopaedia of researched
artefacts, a rotating planetlike geoscape ticking off UFO sightings, and
which is followed by related tactical missions. Almost carbon. For
a long time in development, this game looked like the business. It
looked like XCOM + one decade of computer enhancements. In every way
this game seems intended to honour the memory of that distinguished
title, and so it’s my belief that Cenega did not merely create this
shameful pretender in order to cash in on a legacy. Perhaps they just
got kind of bored around the halfway mark, and decided to ship. One
thing is crystal: when held to the light of XCOM, even ten years down
the timeline, Aftermath
absolutely pales. In every particular area in which XCOM excelled, Aftermath
has taken devastating shortcuts. It is a bitter cup to drink. Aftermath
is like the skeleton of UFO
Defense. Imagine, if you will, some enthusiastic youth taking the
time to explain the original XCOM game to his half-deaf maternal
grandmother. This is her
impression of the game; the following Christmas she’ll knit him a
sweater with three arms, and UFO
Aftermath. The game should probably better have been dubbed UFO: Afterbirth – it’s ugly and sloppy and imposes itself on the heels of what you really wanted to see. - Matt BLB (January 18, 2004)
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