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Wings of HonourScore: 6.5 / 10
It
isn’t easy flying around in a WWI plane. First of all, they don’t go
very fast and secondly, they're hard to control, especially when they
have two machine guns sitting above the engine. Wings of Honour is a
great change of pace from other simulation games, taking on a role far
more difficult than any other time period, at the birth of aviation
combat.
Unfortunately, there isn’t much depth to Wings of Honour (WoH), with a background story that is straightforward. You jump into combat as a British pilot (others are available as you work your way through the game) pitted against the Germans with a variety of primary and secondary missions. One mission, for example, requires you to navigate through a series of checkpoints while simultaneously fighting off German planes. Those who are looking for a challenge should be satisfied with the non-linear gameplay.
The
graphics of Wings of Honour do not displease those who care for detailed
planes, but others that care for surroundings might feel abandoned. The
planes look wonderful and rich in detail, but the objects on the ground
seem two-dimensional. The trees stick out of the ground awkwardly, and
ground units are impossible to make out, even from a close distance. The
cities and buildings don’t look quite as bad, but then again, they
don’t look good either. City had the good sense to make a world that
is alive, but the execution is poor. But when you're dogfighting you're
treated to fragments of planes and fluid destruction with lots of
splinters and clouds of black smoke appearing from different sections.
(When looking for the easiest plane to down, noticing which ones have
the most damage is simple and clear.)
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The rustic sound effects of the WWI planes sound authentic, matching the amount of detail of the planes themselves. Not to state the obvious, there weren’t highways of cars or sounds of bustling cities in the 1910s, let alone during a devastating war. Taking that into consideration it’s easy to see why the levels are so quiet (until a dogfight).
The voice-acting is authentically British and details mission objectives. |
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Flight
simulation games tend to be complex but you don’t have to be a “gear
head” to get your plane off the ground, for the flying controls are
relatively easy in WoH. The stocky bi-planes were the first planes used
in warfare, and being the first, they weren’t built with perfect
control and handling. With that in mind, the early missions might be
frustrating to finish, due to the wobbliness of the plane handling.
However, progressing through the game opens the option of selecting new
planes, most better than the one before. Newer planes will have faster
speed, better agility, or more firepower. (Hint: the fastest or
strongest plane might not always be the best for every mission. First
run through a mission a few times and find the plane suited best for the
situation.)
What
would a war game be without guns? Probably not a very good one (unless
you’re a Quaker). Even though these aviators are pasted together by
cheap glue and wooden sticks, they still pack a heavy punch. Each plane
goes with three standard types of weaponry: machine guns (can be fired
in the 1st or 3rd person), bombs, and rockets.
Usually the dog fights require rapid machine gun firing, but in order to
take out ground units, you must utilize the bombs and rockets. Rockets
are not much different than bombs, the only difference being that they
propel in a forward direction, whereas a bomb drops directly to the
ground. Before
I started playing Wings of Honour, my interest in flight simulation
games was very minimal. Sadly, my interest is at the same level. For the
flight gamer that needs to fly, Lucasarts’ Secret Weapons over
Normandy might be a better choice for furious air combat. Wings of
Honour is a budget title that has great flight elements and action for
its humble price. Credit has to be given to City Interactive for
venturing into an era that is most commonly avoided and creating a game
that will please historians; though not grab the attention of many
gamers. - Eric Lahiji (January 25, 2004)
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