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Final
Fantasy Origins
Score:
9.0 / 10
With
the emergence of Final Fantasy Origins, now all Final Fantasy (FF) games
are out except FFIII (the original Japanese version, not the North
American version, which was really FFVI…. confused yet?). The Origins
collection gives you a beautifully remastered FFI and FFII, but it’s
not as though we’d know any better without ever having seen it before
(except for those that pulled off a mod on their Nintendo or bought a
converter and had a copy shipped from Japan… all of which sounded too
freaking involved for me, despite my rabid otaku status on the Final
Fantasy series). Both games now include some snazzy new CG scenes,
especially the new openings for both games that look freakin’ cool.
Starting
off with Final Fantasy I. For the uniformed, this game revolves around
the Light Warriors, a quartet of holy warriors that are tasked with
solving the problems with the world as well as returning the elemental
glow to the four crystals that they carry. Once that has been, done they
must defeat the vengeance of evil that is Chaos… who is probably one
of the most difficult final bosses in a RPG. Unlike all other FF games,
you don’t get characters dumped into your lap, all of the adventurers
are with you from start to finish and you can choose your party.
Six
classes of adventurer are available: the Warrior (if you don’t know
what he is, you may want to put something easier like Barbie’s
Adventure), the Thief (think slightly weaker fighter but with some
flexibility… can use some weapons, isn’t as strong as the warrior
but is more accurate), the Monk (like a Shaolin monk, can kick ass but
is a pain to find weapons for), the White Mage (healing wizard), the
Black Mage (attacking wizard, can’t fight well, can’t take damage,
but with his spells can kick all sorts of ass), and the Red Mage (can
use some of the weaker white and black magics and can fight a bit).
Unlike later FF games, all spells are bought from in-town stores so you
don’t learn spells through experience, however, they have blunted the
possibility of picking up an awesome spells ahead of time by putting
limits on spell casting (instead of mana points, you have a number of
times that you can cast a specific level spell – so buying a level 8
spell early isn’t going to do much because you probably aren’t going
to be able to cast it for a while). Remember that you start out the game
without any weapons or armor so don’t start walking around outside
until you visit the armory and weapon master and buy some gear. The real
trick of the party management is to find some balance so that you can
level up quickly and not have to worry too much about running into an
enemy that no-one can defeat. (Although, I do know some sick bastards
who have finished the game with intentionally bad parties, like four
black mages or four warriors.)
FFI
starts off with this sort of physical approach where brute force gets
you through every battle, the game can suddenly shift to a cerebral one
where you end up in battles against wizards or magic enemies and a
direct attack will get you killed quickly. This game is a long one –
it will take most first time FFers around 60-90 hours to complete the
game and less for those who have played before (and even less for those
like me who were able to find their original Nintendo Power Final
Fantasy Strategy Guide and figure out which weapons and enemies were
which with the name changes and corrections). Most of the time spent
will be in trying to level up outside of a dungeon before you enter it
– or because you’ve died a bunch of times in the dungeon and you
think that you’re going to need to be stronger in order to survive.
Best rule of thumb, get at least 3 levels of experience between bosses
– more is definitely better in this case.
Final
Fantasy I has experienced a drastic rebuild over the old Nintendo
cartridge that pretty much every NES gamer had a copy of. The game
story, characters, weapons, dungeons, spells, and skills are all the
same but with much better translations than the original version (Gil
instead of GP, and now all of the spells are named the newer way) and of
course all of the animation looks much better in high resolution rather
than 8 bit graphics (but all of the characters and villains look similar
to their old namesakes; it would have been horrible if they were
completely reworked). Unfortunately, they also managed to keep the
mangled save system… you cannot save the game unless you stay at an
inn or use a tent, sleeping bag, cabin, or house in the overworld. You
can however use a memo note whenever you aren’t in a battle, but you
can’t hard save unless you go out of your way to do so.
The
most intriguing additions are the support add-ins to the game such as
the dash function, which allows you to sprint through dungeons and towns
instead of that slow saunter that the old version used (Thank you
Squaresoft!) as well as Auto Target (if a target is dead, the target
will switch automatically) and Battle Support (you can now use Life1,
Life2, Stona, and Gold Needles in battle – so you don’t have to
survive a battle with only some of your party if people die in a long
battle). For those gaming purists, these features can be turned on or
off, as you like.
Now
to Final Fantasy II; FFII uses rotating characters, much like most of us
have been accustomed to in the Final Fantasy series. The story is as
follows: The emperor of Palamecia starts summoning fiends from another
dimension, and is now trying for world domination. As with all despots,
rebels collect in the kingdom of Fynn but with the attack and domination
by Palamecia the rebels are defeated and scatter away from their home
including our 4 main characters.
Unlike
the later games, Final Fantasy II showcases the most involved learning
and experience system of the series – all weapons, shields, and spells
have some associated skill level in using them. As you use a weapon for
a while, you become more proficient with it and therefore more dangerous
with it, so it may not be in your best interest to switch to newer
weapons right away because it will take a while to learn the new
equipment and you don’t want to use something that you’ve never
fought with before against a boss or else your character won’t be as
effective as they could have been. This becomes more complex when you
factor in character development, which is summarized below:
Action
: Attribute Developed : Result
Attack
: Strength : Higher Attack Accuracy
Lose
HP in Battle : Endurance : Higher Max HP
Use
White Magic : Spirit : Greater Success and Potency for White Magic
Use
Black Magic : Intelligence : Greater Success and Potency for Black Magic
Lose
MP in Battle : Magic : Higher Max MP
Attack
With Weapons : Accuracy : Higher Attack Count and Accuracy
Targeted
by Spells or Special Attacks : Magic Defense : Higher Evasion of Special
Attacks
Now
the caveat, some developments cripple other categories: Intelligence
decreases when Strength increases, Endurance decreases when Intelligence
increases, Strength decreases when Spirit increases. As you can imagine,
you don’t so much increase “levels” like you did in other games,
you just develop character statistics over time that match how that
character acts. The other addition to this game that is different than
other FF games is the Word Memory System where you keep useful phrases
that you collect during the game (such as code phrases or descriptive
words) and can then ask other people about. It certainly makes you life
more annoying if you forgot to save a phrase and then you need to go get
it.
With
the graphics not being as sharp as the rebuilt Final Fantasy I, most
will develop more nostalgia with this game because they look decidedly
more 8-bit than the higher resolution Playstation. However, just because
of the new experience, most will find this an acceptable trade-off.
All
in all Final Fantasy Origins is an absolutely great way to take care of
all that free time that you’ve been hoarding lately and that rested appearance as well. Highly recommended for those RPGers or
nostalgia gamers out there.
-
Tazman
(September
7, 2003)
“Orange
drink? You must still live with your mother.”