Okay,
Square’s taking one last bow with their Final Fantasy series on the
Playstation before they mosey on over to the next gen consoles with it.
It doesn’t present a lot that is new in the way of gameplay, instead
consisting of an amalgamation of many of the great features of previous
installments. From there it is a salute to all
of the great times gamers have had over the years, from the visuals, to
the tunes, to the gameplay, there’s so much nostalgia. While the game
will be plenty of fun for relative newcomers to the series, it’s the
long time veterans that will really appreciate it.
First
off, the graphics are truly stunning. Square has always had a reputation
for absolutely baffling gamers with the insanely high quality of the
visuals in their games, and FF9 continues the tradition. The detail to
the characters and environments is incredible, not to
mention that the CG cutscenes are
top-notch. Adding to the game’s graphical charm is long time character
designer to the Final Fantasy series, Amano Yoshitaka (who did not do
the character design for Final Fantasy VII and VIII). His whimsical,
surreal stylings do so much to enhance the fantasy environments.
Just
as good as the visuals is the story in Final Fantasy IX. It flows at a
nice solid pace most of the time (there are a couple of slow points),
and it’s just as epic and gripping as previous quests. The characters
do a lot to add to the experience as they feel very real, and are easy
to relate to with their hopes, fears, dreams, and whatnot. Steiner is
torn between duty and his conscience, Vivi is on a quest of self
discovery, and so on. There is also a feature called "Active Time
Events" in the game. At certain times, the party splits up in a
town to do their own thing. At this point the player takes control of
one of the characters and wonders around the town. Every so often an
Active Time Event prompt will show up, and upon selecting it players
will get to look in on what another character is doing. It really helps
flesh out all of the characters’ personalities and is an interesting
feature. All in all the story is fantastic and shows just how much skill
Square has at creating an enthralling narrative.
The
battles are very well laid out. There’s the usual mix of spells, melee
attacks, and character specific attacks. Summoning is back again, but
players will be relieved to know that this time around the animations
are much shorter than in previous Final Fantasies, so you don’t have
to worry about seeing such long sequences over and over again. Best of
all about the battles is that the party can once again have four members
in it at a time. This really changes the dynamics of battle when
compared to FF7 and FF8. Limit Breaks are also back in the form of
"Trance" where characters’ have a bar that fills below their
health meter from taking damage, and once it’s full they go into this
super-charged mode and are capable of inflicting awesome damage. It’s
setup well, and feels far more balanced than previous incarnations of
the ability. The one downside to battles is that there are just way too
many of them. You can hardly walk five steps without getting into
another encounter. Item shops in RPGs should all be required to sell
monster repellent so that players can actually get things done a little
quicker.
As was said earlier,
there is a lot of nostalgia flowing through this game, and it will make
the experience a lot sweeter for long time fans of the series. There are
subtle references to previous titles, some of the songs make allusions
to past games, and then there’s Vivi, a harking back to the black
mages with their pointy hats. These nods to past Final Fantasies really
bring a warm, fuzzy feeling to the game.
The real weak point in
the game comes from the audio, which is in desperate need of a facelift.
The quality of the sound effects has barely improved in the last five
years, and the same goes for the quality of the instrument sounds, which
are more often than not no better than that of MIDI (with the exception
of the occasional live track). This is really a shame. Square puts all
of the time, money, and effort into putting in extremely high quality
visuals for the game, but leaves the audio high and dry. They have
arguably one of the best composers in the games industry with Nobou
Uematsu, but they severely limit the tools he has to work with.
Hopefully when Final Fantasy moves to a next gen console Mr. Uematsu
will be able to do the entire soundtrack with a live orchestra. As for
the quality of the music itself, it is quite good for the most part.
It’s not the best music the Final Fantasy series has ever seen (Final
Fantasy VI still holds that honor), but the tunes are still very well
done.
Final
Fantasy IX is a great last hooray for the series on the Playstation.
While it doesn’t bring anything new to the table, what it does it does
well. If you’re looking for a new adventure, while at the same time
taking a walk down memory lane, Final Fantasy IX is the ticket.
Reviewed by Mr. Nash