"Taito
has done a marvelous job of bringing their Darius series into the world
of polygonal gaming, as it is easy on the eyes and ears, and is an
intense blast of fun to play."
Platform: Playstation
Genre: Shooter
Publisher: THQ
Developer: Taito
ESRB: E
(Everyone)
Released: 1998
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G Darius
Taito and their
huge, mechanical battle fish, is there anything they can’t do?
Probably not, and there Darius games have always wowed the masses too. G
Darius takes the series to the Playstation and gives it a shiny new
polygonal facelift for good measure. With plenty of insane,
screen-filled combat, as well as great control, and the ability to
capture enemy ships and use them as wingmen, G Darius provides plenty of
fast, exciting fun.
Things pick up
fast as the sheer amount of enemy ships that get thrown at the player,
and the amazing amount of firepower being blasted is positively intense.
Players will be ducking diving, and jiving and juking like crazy in
order to pass the levels. In latter stages the intensity is even higher
as it seems like there’s practically a wall of things capable of
blowing up your ship. This incredible level of action necessitates
capturing enemy ships just to be able to have the added firepower in
order to have a hope of surviving the levels. The only downside to all
of this is that G Darius suffers from slowdown when things get
particularly frantic. With so much action taking place solid controls
are a must, and thankfully Taito has delivered on this. The controls are
very responsive, allowing players to glide through obstacles with
relative ease.
All
of this hectic action is displayed admirably as the visuals are nicely
done. The design of the ships is fresh, and the bosses show just how
many peculiar takes on giant-battle-sea-life Taito can take. The
environments are displayed well, but aren’t non-stop, show
stoppers as there are times when there are simply star fields in the
background. However, with so much action taking place on the screen the
sometimes bland backgrounds are not a big deal.
With
its revival of arcade-styled shoot ‘em up space action, G Darius’
music and sound help to bring a nostalgic tinge to the experience. The
music is that good ‘ol fashioned bouncy, moody, ambient hybrid that
we’ve heard over the years in these types of games and is performed
beautifully. The sound effects are a mix of new and old, as there are
some very powerful, booming explosions and weapons sounds, as well as
the mix of tinnier, pingy sounds like those found in classic shooters.
Taito
has done a marvelous job of bringing their Darius series into the world
of polygonal gaming, as it is easy on the eyes and ears, and is an
intense blast of fun to play. Despite the slowdown, it is definitely a
great update to a classic series.