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Grandia
While the Final
Fantasy series is widely considered to be the premiere role-playing
experience on the Playstation. There’s one title in particular that
has made its way to the system from the Sega Saturn that could easily
give Square’s juggernaut a run for its money as the RPG king of the
mountain. That title being Game Arts’ Grandia. With an absolutely
stellar story, and characters that are more lively and fleshed out than
those found in other series this game provides the integral components
to make for an RPG that will rule the players life until they’ve
finished the game.
If there’s one
area that is slightly weak in Grandia it’s the graphics. However, one
must remember that the game was originally released some time ago on the
Saturn, so of course the visuals me look a tad dated. Be that as it may
the character design is nice, anime-like fare. The monsters are well
assorted and the characters have a lot of personality put into their
appearance. Spell effects are still very pretty with Gadwin’s Dragon
Cut being an exceptional example. The animations can be downright
hilarious at times when party members use a special skill. When Sue and
Puffy team up to do their "Raw-Raw" healing move it’s a
laugh-riot to see the two of them break out pompoms and cheer on the
rest of the party. The dungeons, forests, cities, and so on all have a
very wide ranging look to them as they are an interesting mosaic of
medieval, tribal, and modern influences to make for a diverse world to
explore.
The story is
very traditional for the world of RPGs as it follows a young lad by the
name of Justin who is out to travel the world and become an adventurer
just like his father. He meets up with an assortment of different
characters that join up and help
him
out along the way. Now while we’ve seen all of this stuff countless
times before it is the sheer power of the character design and how
incredibly fleshed out each person is that makes this story so strong.
It’s easy to actually want to see Justin fulfill his dream of becoming
a full fledged adventurer, to want to keep going just to see more of the
character interaction, and see how the plot unfolds. There’s always a
little something that is left out of the story in Grandia so that when
it’s explained it hits the spot just right.
There
is a fair amount of voice acting throughout the game during important
story progression sequences as well. Overall the quality of the acting
is quite good, but the sound quality leaves a bit to be desired as the
reverb used makes it sound like everyone is talking in a bathroom. The
music in Grandia is exceptionally good. While also containing a bit of
an anime vibe, there is also a ton of orchestral pieces to help
strengthen the eclectic ambience of the game.
This
is one quality title right here. The story is most certainly the
centerpiece of the game, but with strong and varied visual design, and
quality audio, Grandia also sports the artistic strength to be a top
Playstation RPG.