With next-gen powerhouses like the
PlayStation 2, Gamecube, and XBox on the market, it’s easy to overlook
any new PlayStation titles that see release. After all, the PlayStation
will be turning seven years old this September. Luckily for PlayStation
owners, 989 Studios is still supporting the little gray box, and their
latest effort is MLB 2003.
Good baseball games are still hard to come
by, no matter which console you own. Aside from 3D0’s High Heat
Baseball titles, the baseball genre has definitely been going through
the motions. 989’s MLB franchise has always been at or near the top of
the competition. The gameplay has always been easy to get into, the
presentation value has been consistently high, and extras like the
Spring Training and Franchise modes have given baseball fans reason to
keep coming back year after year.
MLB 2003 looks as good as the past couple of
MLB titles. Players are animated quite well with different batting
stances, dives and stabs at liners or ground balls, and whirling throws
on the fly. The camera always seems to be able to follow the action, and
there isn’t any slowdown to speak of. The playing venues look good,
too… especially Pac Bell Park. Baseball looks about as good in MLB
2003 as it can on the venerable PlayStation. It would be easy to
complain about the visuals when comparing them to the next-gen baseball
sims that are out there, but as far as PlayStation baseball titles go,
MLB 2003 looks very good.
Los Angeles Dodgers play-by-play man Vin
Scully returns to the booth to call the action in MLB 2003, with color
commentary again supplied by ESPN baseball analyst Dave Campbell. The
presence of Scully and Campbell calling the game add a sense of realism
to the game—if you could only hear the game, you’d think that the
game might actually be on television. Unfortunately, some bugs crop up
in the play calls. For example, let’s say that Barry Bonds crushes a
homer in a previous at-bat… the next time that Barry comes up, Scully
will say, "Bonds flied out in his last at-bat." Huh? There are
also instances when the play-by-play falls behind the action, although
this happens infrequently. The sound effects are quite good, with decent
samples including the crack of the bat and caroms off the wall.
The gameplay engine in MLB 2003 remains
largely unchanged from the past couple of games in the MLB series.
Hitting can be done with or without the use of a batting cursor, and
there are options to be able to try and guess the incoming pitch type
and location in order to increase the size of the cursor. Pitching is
pretty easy, too; simply select your pitch, then aim and fire. The
strike zone is a little bit too consistent—it would have been nice to
incorporate random strike zones from game to game to simulate different
umpires. The default strike zone actually exists a little bit outside of
the specified zone which is shown on the screen. Fielding can be set to
automatic or can be handled manually with few issues. The mapping of the
different bases on the controller buttons makes throws instinctive and
quick, rather than having to press the D-Pad in a certain direction. One
minor gripe about the fielders is that they tend to flop and dive a
little bit too much, but that’s a nitpick more than anything else.
MLB 2003 presents a full set of gameplay
options to keep fans occupied. Players can play through a season, with
customization options for the number of games played. League
re-alignment can also be done to set up some sweet matchups and
rivalries. For fans looking for deeper gameplay options, Franchise,
Spring Training, and Manager modes await. Spring Training is perhaps the
most interactive of these options. Spring Training involves creating a
player from scratch, then playing through a slate of spring training
games and having the player perform well enough to make the final team
roster when the actual season starts. Franchise mode challenges players
to build a successful team by winning games in order to sign quality
players and eventually win the World Series. Manager mode puts the CPU
in charge of gameplay and puts the player in charge of making all of the
key game decisions, including lineups, free agent signings, and call-ups
from the minors.
There no question that MLB 2003 plays a
quality game of baseball, despite some minor flaws here and there. The
biggest flaw is one that has plagued a lot of sports game releases this
late in the PlayStation’s life cycle: it’s practically the same game
as the last couple of years’ versions. Sure, there are updated
statistics and rosters, and there are some new bits of commentary from
Scully and Campbell, but if you were to put MLB 2001 and MLB 2003 side
by side, there’s practically no difference. In the grand scheme of
things, especially with development resources being primarily allocated
to the PlayStation 2, this problem isn’t necessarily surprising—but
it is a bit disappointing. The bottom line here is that if you still own
one of the more recent MLB offerings, it’s questionable as to whether
you should plunk the money down on MLB 2003; however, if you don’t
have a baseball game for your PlayStation, or if you just picked up a
nice new PSOne and are looking for some quality sports games, MLB 2003
isn’t a bad place to start.
- Peter Skerritt, Jr.