"With
all of the sci-fi qualities that could have been implemented, it is a
shade disappointing to see that the story didn't go as far as it could
have."
Platform: Playstation
Genre: Role-Playing
Publisher: Square
EA
Developer: Square
ESRB: M
(Mature)
Released: Q3
1998
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Parasite Eve
With both
survival-horror and RPGs being quite the popular gaming genres, Square
must have thought they would make for a great hybrid: take the theme
from a popular novel where mitochondria have attained sentience and make
it into a gory spook-fest. Sadly, it didn't turn out nearly as well as
it could have, as the story spirals toward a more straightforward path.
But with an interesting battle system and some very nice graphics, the
game remains fairly pleasurable.
While the story
could have made for some great sci-fi, it is rather unfortunate that it
digresses to being little more that a "catch the bad guy" plot
as the game's heroine, Aya Brea, tries to catch Eve before all of New
York can be destroyed. Helping hurt the story further is the weak
character development that leans heavily towards being generic. While
its not so bad as to cause drowsiness, the plot just isn't very strong.
Thankfully the game is very short (it shouldn't take more than 10-15
hours to complete), making the story decent for a quick little fling.
Presentation
is very good, as the in-game graphics have been done marvelously, giving
the appropriate creepy atmosphere that the story requires. Monster
design is very well done, as all sorts of genetic abominations come
after Aya. Adding to the tasty visuals are some beautiful CG cut scenes
where the artwork is top-notch, giving players a chance to get an extra
detailed glimpse of some of the creeping horrors of the game. The one
down side to the graphics is the difficult finding hot spots, as
everything blends in so well. It also doesn't help that the spots
are small too. Also, Aya always looks like she's running in her evening
gown that he was wearing at the onset of the game and she runs extremely
slow, making traveling the maps tedious.
The battle
system is by far Parasite Eve's strong suite. Staying in real time, Aya
can run around the field, avoiding monsters' attacks as she waits for
her real time bar to fill up, at which point she too can attack. Adding
the strategy is the varying range of the firearms that she uses. It's a
great change from the usual turn based norm, and quite welcome in the
future.
Audio-wise
things could be better. The sound quality is quite poor, only being a
little better than Final Fantasy VII that came out a year earlier.
However the soundtrack is very nice as it provides a pleasant mix of
ambient, mood enhancing tracks, as well as some other tunes with a far
more defined melody.
While
the game isn't terrible, it is a bit of a let down. With all of the
sci-fi qualities that could have been implemented, it is a shade
disappointing to see that the story didn't go as far as it could have.
Be that as it may, the story is still strong enough to carry the game at
a decent pace since it is so short. Add in the nice graphics, good
tunes, and innovative battle system, and Parasite Eve is still a
respectable title.