|
Spiderman 2:
Enter Electro

Last
November Neversoft Entertainment released Spider-Man and the game
was well praised across the board. Fans finally had a respectable,
entertaining game that captured the excitement and action of the web
crawling superhero. The game had its faults, but the groundwork was laid
for a sequel.
One
year later Neversoft comes back for its second helping of Spider-Man on
the Playstation. Enter Spiderman 2: Enter Electro.
For
fans of the first game, you probably won’t notice many changes. The
graphics, gameplay, and audio all pretty much remain the same. Whether
that is good or bad is for you to determine.
Moving
Spider-Man around is fairly simple. To travel from building to building
you simply have to press R2 and you will web swing to your destination.
Once you are on the building or on the ground, you will find that
Spider-Man can pretty much go anywhere. To quote the cartoon’s theme
song, “He can do everything that a spider can.” The comic
book hero is very fluid in jumping around onto buildings, crawling up
and down them, and using his web abilities to get from Point A to Point
B. Activision did a great job in providing gameplay that captures the
vast freedom that Spider-Man has portrayed in the comic books and
television shows.
However,
not everything is peaches and cream. You do have unlimited reign on your
territory and maneuvering is quite elementary, but it does become quite
frustrating for one reason: the camera angle. This was a major problem
with the first Spider-Man and gamers expected this mistake to be fixed.
Unfortunately it did not happen. The game mainly uses the third-person
omniscient, over-the-shoulder camera view, but for some reason when
Spider-Man attaches himself to a building or a ceiling, the camera view
tends to jump around. The frequency of the camera changes skews up the
controls. Up, down, left, and right are quickly inversed and you are
stuck wondering what direction is what. Very Un-Spider-Man-like.
The
gripe may be subtle, but when you are attempting to sneak around from
the bad guys and all of a sudden the controls are switched you are left
feeling powerless. The camera angle also sometimes alters when you are
on the ground, looking for enemies. At one moment you have your enemy in
sight and another he is gone because your camera angle has been
switched. The latter example doesn’t happen that often, but it
presents itself to be a complaint.
The
graphics are a carbon copy of its previous title. I would normally gripe
about the lack of graphical improvement, but since the game plays at
such a smooth framerate I cannot complain. With all the new consoles
out, if a determining factor for buying a PSOne game is graphics, you
need your head examined. What I’m trying to say is that although
Spider-Man and his ensemble of friends and foes aren’t of the Final
Fantasy quality, they won’t damage your eyes due to graphical
ugliness.
Whatever
is lacking in the graphical and gameplay department is made up in the
audio department. Spider-Man and his friends will bust out an ensemble
of one-liners that will have you laughing out loud. The voice acting is
humorous and of high quality. When the characters talk, it just
doesn’t look like their mouth is moving monotonously as words are
jumbled out.
Stan
Lee gives comments before each level and sets the tone. The in-game
audio mainly consists of your normal Double Dragon thwacks and pows.
Spider-Man
boasts an immense number of moves in the game and it can be overwhelming
at first. To help ease the transition and to hone your skills you can
take advantage of the game’s Training Mode. The set-up is similar to
the Turok Training Modes on the Nintendo 64. You are given one of
Spider-Man’s abilities to master and as you successfully complete each
ability, you unlock the training mode to another. If you decide to skip
the training mode, you are also given a shorter walk-through when you
begin the game’s first level. At the very least, you can read the
instruction manual and memorize all of Spider-Man’s moves.
Spider-Man
implemented a little bit of Tony Hawk Pro Skater, another Activision
title, in the game. As you proceed in the more than 20 game levels, you
will unlock a number of goodies. You can unlock photos of you beating a
stage boss (which are not game shots, but rather gorgeous looking cell
from a cartoon), new costumes for Spider-Man, portfolios of characters,
and even a character viewer of every character you see in the game. You
can also create your own Spider-Man.
There
are four difficulty levels in the game: Kid, Easy, Normal, and Hard.
Each difficulty level ranges enough to appeal to all sorts of gamers. I
had no problem breezing through Kid and Easy mode, but had to be more
cerebral in Normal and Hard mode.
In
the end, Spiderman 2: Enter Electro is a solid follow-up to the first
Spider-Man game. The game lacks any graphical or gameplay improvement or
alteration from the first game, but the storyline is new and refreshing.
I can’t give the game a, “must buy” for all gamers, but if you are
a Spider-Man or action-genre fan think this game could be an enjoyable
title for you.
- Tim Martin |