"Spyro
the Dragon makes for some nice, simple, old school action. Between its
surreal, fantastical world and solid gameplay, it is very much an
enjoyable little trip."
Platform: Playstation
Genre: Platformer
Publisher: SCEA
Developer: Insomniac
ESRB: E
(Everyone)
Released: Q3
1998
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Spyro the
Dragon
What
a truly whimsical game this is. Most games' goal is to take players to
different worlds where things look, feel, and just are different.
The thing about Spryo the Dragon is that the sheer level of fairy tale
flavoring makes the game so delightful. The character design, the
look of the levels, the sound and music, and the all around flow of the
game make it a great experience. Despite having to occasionally wrestle
the cameras into position and a couple of other difficulties this is one
fun game worth checking out.
Looking at the
different worlds of the game the fantasy feel walks on up and smacks the
player in the face right from square one. With castles, mountain peaks,
and enough magic laden lands to put a lot of fantasy novels to shame the
environments set the stage for how the game will feel very early on. The
characters’ designs helps to drive the point home by offering up big,
clumsy frog warriors, thieves in droopy clothing that makes them look
like Mush Mouth from Fat Albert’s long lost soul brother, and a number
of other creatures, of course with dragons numbering among them. With
nice, smooth animation tying things together the visual presentation of
the game is beautiful.
All
of the maneuvering through these worlds of wonder is easy thanks to a
simple control scheme. Watch Spyro move as you work the directional pad.
Watch Spyro shoot flames at the touch of a button. Watch Spyro jump or
glide through the air with ease. Watch Spyro dodge to the side without
missing nary a note. Watch Spyro moo as you pull the string…okay so he
doesn’t moo, but it fit the tangent there. The controls are kept very
simple allowing younger players to dive right in, while keeping
everything hassle free for veteran gamers who want some back-to-basics
gameplay. Be that as it may there is still some yanking and manhandling
of the camera to be done in order to get a good field of view from time
to time. The annoying part is that when trying to get through tricky jumping
sequences it’s at this point that the camera gets the most
uncooperative. Also, there are some minor problems with collision
detection. When it looks like Spyro will just barely make it onto a
ledge he still head-butts it and plummets to his doom.
Once the cameras
are tamed the action is very easy to get into. Most of the game consists
of collecting goodies, jumping around, trying to find hidden areas, and
bonking enemies. To throw in a bit of diversity there are some levels
where Spyro simply flies around and the player must collect as much
treasure as possible. One of the main points of the game, besides
finding and freeing as many dragons as possible, is to collect all of
the gems in the game, as well as dragon eggs. Only collecting a certain
amount is necessary to complete the game, but trying to find them all
will have more determined gamers searching high and low for these items.
When
collecting items, if Spyro finds a trapped dragon and frees him there is
a brief dialogue sequence where tips are given to the player. While the
big dragons handle themselves nicely, Spyro’s voice is very annoying.
The naïve, adolescence gets real grating, real fast. The music and
sound effects, on the other hand, really add to the feel of the game.
Spyro
the Dragon makes for some nice, simple, old school action. Between its
surreal, fantastical world and solid gameplay, it is very much an
enjoyable little trip.