"The
game play's fantastic features, and the interesting story are what
carrying the game. Star Ocean: Second Story is one of those games that
can seriously eat into a gamer's spare time, and it's worth every moment
spent."
Platform: Playstation
Genre: Role-Playing
Publisher: SCEA
Developer: Tri-Ace
ESRB: T
(Teen)
Released: Q2
1999
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Star Ocean
The Second Story
Here's a fine
example where the nuts and bolts of a game shine through, raising the
game's merits to great levels. Between the huge number of skills to be
learned and the addition of "Private Actions" Star Ocean:
Second Story provides an incredible amount of game play depth. On top of
this is an intriguing story and a fabulous soundtrack, making the game a
mighty fun little gem.
While some games
offer a few skills for its characters to learn that usually only impact
their performance in battle, Star Ocean: Second Story (SO2) runs the
gamut of seemingly every possible life skill a person could every need,
as well as battle skills. Characters can learn everything from
cooking, to the Arts, to biology, aesthetics, and how to be a
blacksmith. Even more amazing is that these skills aren't just there as
a novelty, they can prove quite useful throughout the game. With them
players can create new items, armor, perform better in battle, and enter
the occasional mini game to test their skills. It's a great part of the
game that actually encourages getting into battles just to level up
quicker so to get more skill points to play with (to a point).
Another
spiffy feature included in SO2 is the "Private Actions". With
this players can go through a town solo, while the rest of the party are
mulling around town. When a player comes across one of the party members
he or she can talk one on one with the person, the results of the
conversation directly affecting the character for better or worse. Make
the character upset and he or she may perform worse in battle or leave
the party. Make the character happy and that person may do better in
battle. Neat-o!
The
story itself is quite strong, as it supplies enough twists and turns to
maintain an interests throughout. There are more than a few times when I
found myself thinking, "Didn't see that one coming". Better
still, the game gives players the choice between two main characters to
play: Claude and Rena. Both characters, although in the same party, have
their own goals, and as such the game takes slightly different paths
depending upon who you choose at the start of the game. If that wasn't
enough, there are over 80 different endings to the game, cranking its
replay value into the stratosphere, although the variation in story
isn't strong enough to justify completing the game more than a few
different ways.
While
the graphics have some nice touches in the various maps of the game, the
overall look isn't the most eye catching out there. The character design
is traditional anime, and the monsters and lighting effects aren't
terribly awe-inspiring. The sound effects don't fair much better as they
sound washed out and not very realistic. The voice acting is also fairly
cheesy. However, the music is incredibly good, providing a wonderfully
epic quality to the adventure.
SO2 does
unfortunately run into the same problem so many other RPGs have, there
are way too many random encounters with monsters. Sure it give players
the chance to gain more experience for leveling up and getting those
sweet, sweet skill points, but there is a limit to how much of that one
can take. While players only control one character at a time, the rest
are left on auto pilot. Be careful though, because there are several
different AI setting for the characters, so a magic-user could be set to
uses spells with reckless abandon, and may exhaust his or her spell
points prematurely. Thankfully the AI, when set accordingly, serves its
purpose adequately. One other problem with battles is that some of the
spell animations take forever to run there course, not Final Fantasy
bad, but close. Hearing the words, "Southern Cross" will
quickly strike terror and dread right to the center of of many players
hearts after a few castings. It can get especially annoying when
fighting a boss where magic becomes a necessity.
All
in all however, these shortcomings are easily forgiven. The game play's
fantastic features, and the interesting story are what carrying the
game. Star Ocean: Second Story is one of those games that can seriously
eat into a gamer's spare time, and it's worth every moment spent.