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Aggressive Inline
Score: 9.5 / 10
Pros:
- Huge
environments just get bigger
- Tons of replayability
- Solid roster of tricks and combos
- Good fun
- RPG element that makes sense
- High-res and colorful graphics
- Some good two-player fun
Cons:
- Cat-like
reflexes not included
- Some control issues
- Soundtrack a little too “extreme”
- No create-a-skater option
- Can be quite a learning curve
"Aggressive
Inline does practically everything right."
Aggressive
Inline (AI) does practically everything right. It has some of the
biggest levels ever seen in an extreme sports game, a huge assortment of
moves, replayability out the wazoo, a definite attitude and tons of fun
for everyone – much like Mr. Potatohead in that respect. So why
doesn’t it score a perfect 10? I’ll save that for later.
AI is most comparable to the Tony Hawk series: There are huge
environments to explore on wheel-based self-locomotion and a list of
objectives to fulfill. That’s where the similarities end.
The differences
make AI far more than a Tony Hawk clone. For one, AI has an RPG element
to it. Instead of just being awarded points for successful trick strings
and combos, your on-screen character acquires experience points to
whatever skill is used. For example, grinding everything with an edge
increases your grinding ability (essentially your balance). The mantra,
“Practice, practice, practice” has never been so applicable and it
feels more natural than trading in points to increase your skills. (Also
more natural is the way some objectives are handed out – by talking to
pedestrians.) Another difference is the lack of clock. Having no time
limit certainly takes some of the pressure off but it in no way inhibits
enjoyment. Besides which, some levels are so massive you’d be
hard-pressed to make it from one side to the other under any kind of
time limit. Instead of the clock, your continuation is tied to an
adrenaline or "juice" meter, which drains slowly and is
replenished by performing (successful) tricks. And since you should be
performing tricks all the way along it’s not likely you’ll ever get
booted from a level for a drained meter. (On top of that, you can
actually increase the meter’s capacity – it just means it takes a
little longer to be powered-up, granting access to super-moves.)
Performing the tricks has never been so equally difficult and easy at
the same time.
I say the control is easy because those familiar with the extreme sports
genre should be right at home. The tutorial mode does its job by taking
you step by step through all the basics. Grinding, grabs, manuals, the
cess move, flips, skitching, vaults, grabbing and flipping around
poles… the list goes on. And all these moves can be strung together
for huge point totals. Plus, there’s a handy button to help you land
potentially disastrous miscalculations. However, those just setting out
will probably have a tough go of it. My advice, keep plugging away at
it. The rewards are worth it.
Most of the difficulty arises from the speed and dense environments. The
skaters all move at a faster-than-life speed and some gamers will be
turned off by the twitch-like reflexes required to perform some tricks.
Don’t get me wrong, I enjoy smoothly animated games, and AI meets the
bill but it moves so smooth and fast even if you possess the reflexes
it’s not likely you’ll be able to maintain the frenetic pace (and
concentration) to keep up with the copious ramps, rails and inclines
(and other objects) packed into each level. While some will glide around
racking up huge combo scores, the best I ever did was just over 50,000
– any more than that I would crack under the pressure and would get
smucked by a car or land on my head thereby disintegrating my point
total.
The huge
environments (with many interactive elements that make each level bigger
and ever-changing) benefit greatly from the current hardware
capabilities. There is always much going on in each level but there’s
never any screen stutter. Everything about AI oozes a certain level of
cartoon sensibility and it only compliments the action. The oscillating
boobs of Trixie are a little distracting, but overall the character
models are well done and adhere to the cartoon (i.e. unrealistic)
sensibility. The Xbox version probably has the best looking graphics of
the three platforms (AI is also available for PS2 and GameCube), with
the added bonus of an extra level. The extra level is just as packed as
the other levels – it doesn’t feel tacked. And there is the option
to build your own levels for the truly enterprising individual.
Depending on your tastes in music, you may love or hate the music – I
walked the middle ground. While it certainly lends itself to the
“extreme” motif, being more a talk radio guy, I turned the volume
down to a very subtle background level. At the default volume it’s too
loud and it managed to give me a headache. Music is accessible from the
hard drive and I highly recommend using your own tunes – especially if
you’re not as “hip” as the rest of the gaming world. However, the
rest of the audio is great – whether it be ghosts, the cursing of
pedestrians, or the constant sound of scraping skin on rough pavement
(for me at any rate).
Overall, Aggressive Inline is a good investment. It has tons of
replayability and lots of fun, even if it might take a while to grasp
the control and get used to the speed issue. Definitely recommended.