"Aliens
vs. Predator: Extinction is certainly not the most polished RTS, but
Zono has done a great job sticking to the source materials and keeping
the action steady..."
I
wasn’t sure how a real-time strategy (RTS) game would pan out on a
console.There have been
previous RTS console games such as StarCraft (N64) and Commandos 2 (XB,
PS2) but I’ve avoided them.An
RTS without a mouse and keyboard?Insanity!This is probably why Aliens vs. Predator: Extinction (APE)
impressed me so much at the outset.
Zono
did an awesome job cramming lots of control options in without the
control becoming unwieldy.After
a few quick tutorials, there's no looking back.Setting waypoints, unit behaviors, grouping units, etc. it’s
all good.If someone just
explained the controls you might have troubles but the tutorials are
slickly designed.Not
everything is as polished though and APE falters when it comes to level
design, pathfinding and the implementation of the fog-of-war, but more
on that later.
The
setup for APE is you basic, “fight for a planet rich in resources,”
with the mining humans touching off a very explosive three-way war with
the Alien and Predator species.The
balance between the races is actually very good even though the tactics
to win are different; however, there’s precious little in the way of
resource gathering.
The
three species have their own way of producing “credits” for
additional units.For
example, the Aliens are awarded Infestation Points (i.e. credits) for
killing enemies and impregnating hosts.Traditional RTS conventions with base building would not have
worked with APE.Instead,
the action is more mobile, focusing on moving squads around the map,
with no fall-back safety position.At times, this focus on movement showcases APE’s erratic
pathfinding.
As
any RTS fan will tell you, there has yet to be an RTS with perfect
pathfinding.There are
always a few units that go stumbling off on their own making them easy
pickings.APE forces you to
be ultra vigilant ensuring you designated units get from Point A to B
without taking the scenic route.This
can be maddening if you’re playing as the humans and your CommTech
decides to play Rambo.This
is maddening because he’s your only link to the outside world –
he’s the only one that can call in new troops.Losing him is like losing a construction yard in a traditional
RTS.This led me to buy a
CommTech with each new shipment of troops, which can actually be a bad
thing. (“Too many chefs, not enough cooks,” sort of thing.)There’s an inability to keep the units in formation, which
would help immensely in 1) protecting the weaker units from being killed
and 2) preventing them from wandering off.
But
none of the pathfinding is as unnerving as the persistent and
hair-pulling fog-of-war.For
those that don’t know, fog-of-war is any part of the map that is
unexplored.Once an area is
explored, the black is replaced with the features; however, when you
move on, the area turns opaque and you can’t see any enemy units that
might be in that area.This
might make sense with the Aliens and Predators but the humans?An orbiting ship supplies them!You’re telling me they don’t have some kind of radar?On top of that, most of your enemies hang just around the fringe
of your units’ line of sight.Why?I don’t know.
Level
designs mostly rely on the “funnel” method.This wouldn’t be a problem if it wasn’t so relied upon.Although it can heighten the tension trying to fight your way
through a slot canyon, it just feels repetitive after a while
(regardless the species), thogh the various missions keep things from
feeling completely stagnant.
All
that said, APE’s still highly playable and fun.It’s certainly not the most polished RTS, but Zono has done a
great job sticking to the source materials, while making a few additions
of their own, and keeping the action steady.The presentation gets high points for the most part – lots of
color, explosions, and audio is very good.APE even has a Pause Time mode, which allows you to zoom in and
rotate the camera for a better look at the action.This has very little in the way of tactical use since the
fog-of-war is so intrusive – you can’t plan out attacks by examining
the explored environments.It
should go without saying that there’s more here for the Aliens vs.
Predator fan, even though APE has a distinct lack of cutscenes.
RTS
games are in short supply in the console world, but Aliens vs. Predator:
Extinction bodes well for its future if someone can take the torch and
run with it (particularly if Microsoft ever decides to fully support a
keyboard and mouse combo).APE
is quite tactical, the control is good and it should keep fans
interested, even with the fog-of-war, funnel levels, and pathfinding
problems – a good RTS entry.