"The
stats engine of All-Star Baseball 2004 is top of the line."
Any reader who has bothered to pay attention
to my sports game reviews here on Armchair Empire has likely noticed
what a sucker I am for games with a plethora of modes and options. For
sports games, I think the ability to re-create as much of the real world
sport as possible is essential to the gaming experience. For that
reason, EA Sports’ Madden series, despite being slightly less fluid
and innovative than Sega’s and Microsoft’s offerings, has been my
favorite football series over the past three seasons. On the baseball
front, the equivalent of Madden is clearly All-Star Baseball (ASB). ASB
2004 is the most complete, feature-rich console baseball game not only
of this year, but ever. Combine those options with state-of-the-art
graphics and user interface and ASB 2004 becomes a "must have"
game for baseball fans and fans of sports games in general.
ASB 2004 has a truly staggering amount of
options. Aside from the standard quick-play, franchise, and season modes
(all with an enormous amount of customizability), the game also features
a Madden-like scenario mode and a too-cool-for-words pick-up game mode.
The scenario mode puts the player in a specific historical situation
(introduced by former major leaguer Cal Ripken) that ended badly for a
team and gives the player a chance to reverse history. A handful of
these are available at start up along with many more un-lockable ones.
The pick-up game mode is truly inspired. The
game randomly generates a group of eighteen players from all eras and
players take turns picking up teams. The games are played in a
make-shift field complete with a stop sign for home plate. Getting to
play Honus Wagner and Mike Schmidt on the same team gives the whole
thing a Field of Dreams kind of feel which is wonderful for a
baseball nut like myself.
Graphically, ASB 2004 is at least on par with
the other Xbox baseball titles of the year. I think EA’s MVP Baseball
features a more polished look, but the animation and player models here
are just as well done as MVP. The stadiums are really well-modeled and
give the game great authenticity, as does the new, newsreel style
interface which is a huge upgrade over Acclaim’s past efforts. The
only real complaint I have about the graphics is the game’s aliasing
and flicker, which puts it about on par with Madden for the PS2. MVP
Baseball features much better anti-aliasing and, as a result, simply
looks like a more polished, higher resolution game.
All-Star Baseball features the best
commentary of the year also, though all of the new titles are a little
disappointing on that front. Still, where MVP has announcers that
consistently say things that are unrelated to the current game
situation, ASB’s main problem is the delay the engine needs to insert
game-specific info into the flow of the commentary. Sometimes, I was on
the third batter while the commentary was finishing up commenting on the
first batter’s at-bat.
The stats engine of ASB is top of the line.
As baseball fans are notorious for being numbers wonks, it is nice to
see that Barry Bond performs like Barry Bonds and Randy Johnson pitches
(and gets injured) like Randy Johnson. The fact is that with the current
state of technology it is a simple matter to get the stats correct and
ASB, like the other two major baseball releases this year, gets
everything right. Using the sim option to play ten or so seasons will
provide some anomalies (like a thirty-three home run season for Rafael
Furcal, for instance), but overall the numbers simply feel right.
Finally, and most importantly, the game play
of ASB 2004 is up to par with its presentation and options. I’m not
the world’s biggest fan of the cursor-style batting interface, but it
has grown on me over the past few years. Regardless, players have the
option to choose between other batting styles before starting a season
or dynasty, and ASB 2004 has a batting style for everyone. Fielding is
handled in the same way as it was last years with the buttons on the
face of the Xbox controller representing the respective bases. Again,
the controller makes this more of a headache than it should be as,
unlike the Dual Shock 2, the buttons are not in a perfect diamond. This
can make the early games a bit of a struggle, but pushing the right
button eventually becomes second nature.
That’s it then – ASB is a great baseball
title that gets nearly everything correct. Though I love the innovations
present in EA’s new MVP franchise, ASB’s multiple modes and options
simply push it into the lead position for this year. If you can buy only
one console baseball title this year, make it All-Star Baseball 2004.