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AND 1 Streetball Score: 5.5 / 10
Hot
Sauce. Sik Wit It. The Professor. Escalade. Half Man, Half Amazing.
And a homeboy of my hometown of Philly, AO. To anybody that’s a fan
of street basketball and its urban-centric culture, these are the
names of the best of the best of street hoops in the asphalt jungle.
They’re given star status throughout the
But while theses players’ street-and-court game may have improved in the last four years, their videogame hasn’t. The same development team that’s responsible for Street Hoops was unfortunately used by new publisher Ubisoft to create AND 1 Streetball. Despite some new features, (especially the “good idea, bad implementation” create-a-move), AND 1 Streetball still retains too many of Street Hoops gameplay |
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flaws (with a few new ones because of the jumbled and uneven I-BALL controls needed to use the game’s 130-is-100-too-many moves) to come anywhere close to seriously challenge the quality of the two much-better street basketball franchises, NBA Street and NBA Ballers. What’s supposed to be the ultimate draw of AND 1 Streetball is the ability to not only |
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create your own player, but to be able to create your own moves for that player. The game boasts having 130 moves in its arsenal to use on the court, with each respective AND 1 player has their own select signature moves. But the biggest problem is the lack of responsiveness with the game’s overall controls, especially when trying to pull off moves (even ones you’ve created) during the heat of streetball battle. It’s just too hard to get the game to respond in a desired way, because the moves are not mapped to the controller’s buttons. Instead, it’s analog stick-based, which means that one little slip of the analog stick in a slightly different direction than the one intended, and you’re not going to be able to use the move you’re trying to implement. It’s a crapshoot as to what move your analog stick will actually unleash on the court. This lack of solid control causes the gameplay to dramatically be affected in the negative. What’s supposed to be fluid and precise control is anything but. On top of the schizophrenic controls are the otherworldly physics at play. When you’re trying to uses certain “humiliation” moves such as dribbling the ball around one side of the player to the other, the ball defies the realms of physics, seemingly passing right through opposing players (and you, too, on defense). AND
1 Streetball’s gameplay isn’t totally awful, but because of the
above-mentioned flaws, especially the uneven controls, AND 1
Streetball can’t even step foot on the same gaming court with
Defense takes a seat on the bench in AND 1 Streetball. The game’s totally geared toward the offense, with highlight-reel dunks getting all the attention instead of the “D” garnering any respect. Even if you try and dedicate hard effort on defense, forget it, because it’s going to get frustrating. Despite looking like you’ve got the perfect position for a block, you’ll almost never send a shot into the seats. And don’t even try to reach in against an offensive player to knock the ball away for a steal. Even if your player’s hand seemingly is in the right spot for the steal, there’s not too many times you’ll actually knock that ball loose. Much like today’s pro game of the NBA, shooting isn’t exactly many of these players’ strong suit. Dunking is definitely encouraged at every opportunity, and you’ll have to continually rattle the rims with dunks if you want a chance to win any. As
AND 1 Streetball is based on the aged Street Hoops title and
seemingly the same graphics engine, the visuals are noticeably dull
and sometimes unsightly (but that has more to do with the somewhat
awful and mostly unrealistic movement animations of the players).
AND 1 Streetball doesn’t come close to matching the better visual
appeal of both the If
you want to ball street-style, both - Lee Cieniawa (September 11, 2006)
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