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ATV: Quad Power Racing 2
Score: 8.0 / 10
Pros:
- Great visuals
- Challenging races
- Excellent trick system
Cons:
- Thumping
soundtrack too repetitive
- Are you kidding me? It's almost impossible to complete tower
challenges in Challenge mode
- Having drivers pummeling each other while racing doesn't belong here
"...ATV:
Quad Power Racing has a bunch of goodies in its deep treads."
To be sure,
there's a ton of racing games available on the Xbox. Off-road, rally
car, arcade-style, simulation, futuristic racers are all revved up and
motoring on the Xbox. Missing from the racing ranks however, has been an
ATV racing title. But ATV: Quad Power Racing 2 (QPR2) has finally filled
that racing niche.
QPR2 is a
down-and-dirty all-terrain vehicle racer incorporating a good racing
challenge with some questionable content that tries to get extreme in a
Tony Hawk's Pro Skater (THPS) kind of way. Yes, there are real racers
like Dana Creech, Tim Farr, and Kory Ellis, but quite honestly, if
you're like me, I've never heard of these people and their inclusion in
QPR2 makes no difference to me at all, the total opposite of how I feel
about the real skaters (with a million times more recognition level)
shredding it up in THPS. Some people may like that touch of realism, but
most won't care and instead will be more interested in QPR2 if it's any
good as a racing game.
The most questionable part of QPR2 is the very aggressive and violent
aspect of racing around the many QPR2's courses. While QPR2's racing is
easily one of the game's stronger points, I don't see why the developers
felt the need to damper the ATVing fun by allowing you to literally kick
your opponents off their ATVs, thereby gaining an advantage. Of course,
they can reciprocate, and that can really be infuriating, particularly
in the game's more difficult levels where the opposing drivers get more
than a little kick-happy with your ATV-driving butt. Having to worry
about getting pummeled off your vehicle while in the midst of intense
racing kills some of the enjoyment of the excellent and challenging
races that make up QPR2. I know extreme sports games are popular, but
the violence in QPR2 takes extreme racing to the extreme, not to mention
setting a horrible example of recklessness on vehicles not exactly known
for their utmost safety to begin with. QPR2 would be a much better game
without the nastiness.
Despite that, QPR2 has a bunch of goodies in its deep treads. To start,
the game looks great, with polished graphics all around. The drivers,
bikes, and track environments all are rendered with a quality touch.
QPR2's tracks are smartly laid out with plenty of varied racing areas
that include mud-covered swamplands, desert dunes, and snowcapped
mountains. Plenty of hill jumping, power-sliding, and plain old speed
will be required to get through QPR2's entertaining racing levels.
You'll have only a few standard ATVs available when you first start
playing, but by winning races you can open up more powerful ATVs, which
really are necessary as you get deeper into the recesses of QPR2,
considering that QPR2 packs a powerful challenge from the A.I.-controlled
racers in Career mode.
Now,
I'm all for squaring off against tough competition. It's not any fun
when it's easy to win all the time. Through all of QPR2's modes,
including the four-player multiplayer races, you'll have some
sweaty-palm inducing competition. But QPR2 goes way overboard in the
Challenge mode. In Challenge mode, the goal is to complete
obstacle-filled courses within a certain time limit. There are two types
of challenges: ground challenges, which are hard but eventually
manageable, and tower challenges. Let me tell you something about these
damned tower challenges. There have been very few game experiences for
me in my 23 years of gaming that have been as downright impossible and
utterly frustrating as QPR2's tower challenges.
I'd like to know
who the sick puppy was that came up with these courses. They require
some unbelievably difficult driving up large towers of stacked platforms
and cylinders. Not only do you have to go up, up, and even further up
these dizzying heights, many of the platforms and cylinders and just big
enough for your ATV to fit on. Even the slightest miscalculation on
braking and turning on this psychotic obstacle arena, and you're going
for a plunge into the surrounding pool many, many, many feet below.
After about 100 tries I had just barely got the hang of the first tower
challenge before I humbly surrendered to the fruitless endeavor of
completing any of the tower challenges.
Fortunately, among the many modes of QPR2 are the Freestyle and ATV
Academy, which not only let you get used to the basic controls and
racing techniques used in the Career and multiplayer modes, but you get
to learn QPR2's great trick system, including the preloading needed to
pull off the tricks. And mastering these tricks like the superman,
surfer flips, and Yogi isn't just for bragging rights, either. Pulling
off tricks during races builds up your rider's boost meter, which when
used throws the ATV into a temporary turbo-boost zone that can mean the
difference between a first or last-place finish.
The soundtrack has some good hard-rocking tunage from the likes of the
Rollins Band and even some racetrack-thrashing Godsmack. But the music
becomes way too repetitive during long ATV racing sessions because
there's only a measly seven songs on the soundtrack, coming nowhere a
near an acceptable amount. Making musical matters worse it that the
Xbox's custom soundtrack feature can't even be used, so you can't listen
to your own favorite driving tunes to fill the game's woeful void.
Despite the insanely difficult and nearly impossible Challenge mode and
the sometimes-unfair violent behavior on the part of the A.I.-controlled
racers, a good visual presentation, great trick system and tough races
make ATV: Quad Power Racing 2 a good addition to the Xbox racing
library. Any Xboxers looking for a change-of-pace racer that doesn't
involve cars or trucks of any kind may want to give it an off-road go
with QPR2.