"Like
the Wicked Witch of the West, the battle engine dissolves (i.e.
explodes) when immersed in water."
Suspension
of disbelief is essential for any gaming experience, but Battle Engine
Aquila (BEA) almost pushes the suspension to breaking point.
The
battle engine itself is a big transforming mechanized terror that dishes
out damage in the air and on the ground.It has a host of powerful weapons and even the ability to
accumulate small amounts of enemy fire to unleash a “super shot”
that can decimate wide swathes.It’s
one of the coolest robot’s I’ve ever piloted but it has the most
head-scratching and bizarre limitation.Like the Wicked Witch of the West, the battle engine dissolves
(i.e. explodes) when immersed in water.
This
limitation is bizarre for a number of reasons but the main one is that
the conflict takes place over a series of islands – that being,
landmasses separated by water.Were the engineers just not thinking clearly that day?Was there a budget shortfall?Did the chief stand up and say, “We just don’t have the
budget to make it waterproof.Or
even float for short periods of time.Yes, we all know the water level is rising and dry land is at a
premium.But the money has
run out.Those $1.50 water
seals are just too much to bear.We
just have to hope that the Muspell enemy don’t start using water
balloons.”
Fortunately,
this big gap in logic is somewhat overcome by the considerations it
creates during a mission.
Missions
that take place over water can be especially harrowing since the battle
engine can only stay aloft for a finite time.The energy normally used to power the shields (in walker mode) is
what keeps the engine flying.Once
that drains you had better be over solid ground.Once you land the energy replenishes and you can take to the
skies once more.This means
leap-frogging off boats.
The
best part of all this is the control aspects which I expected to be a
mess.Fortunately, a
familiar first-person shooter scheme is used so any learning curve falls
to learning the battle engine’s full potential instead of fighting the
controls.
Equally
impressive is the amount of un-confusing on-screen HUD’s that indicate
everything from selected weapon to targeting info to heads-up from wing
mates.Some of it can get
lost in the course of a mission simply because some conflicts are so
big, intense and in your face that you’ll need to pull back to
properly assess your situation.Unfortunately,
assessment time is at a premium.Since
the battle unfolds independent of you – you’re but a cog in the war
machine – you have to know when to pitch in and tip the scales and if
that means thundering in, damn the torpedoes!They don’t call it the battle engine for nothing.
Of
course, all this commotion can mean many, many do-overs.It’s easy to flub a mission objective without even realizing
– you do have to make tactical choices.Mostly, “What should I vaporize first?” but they’re still
choices.And after a
successful mission you can replay it to attempt a better grade (that
allows access to more missions).
As
far as graphics go, the explosions are big and satisfying, the action
smooth and the small touches all equal an impressive visual package.The cutscenes are all CG and of generally good quality, but have
clothing designers lost their minds?Your character, Hawk Winter is about as color coordinated as a 9th
Grade science teacher.
In
some regards Battle Engine Aquila is a lot like Gun Metal (XB) but with
more style and gameplay.Plus,
it’s more fun.(Can you
say two-player co-op?)BEA
is definitely worth your time if you’re a fan of big robots – and
still worthy is you like your action hot and coated in plasma.Just stay out of the water.