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Just
a few shots from your gun and you’ll unleash an exhilaratingly
explosive maelstrom upon the enemy and clear a road (linear, at that)
towards the next mission at hand. Using the strategy of blowing up key
components of the game environment is the easiest way to make a winning
journey through Black, particularly taking into account that killing
enemies strictly using your weapon
is a sometimes-arduous assignment. It seems like almost every enemy you
wind up shooting instead needs practically a full clip pumped into him
for him to perish, unless you use another overtly suggested killing
methodology, the headshot.
Graphically,
Black is a visual stunner, joining the A-list of handsome Xbox titles.
The guns again are the stars in the graphic department, with some of the
most gorgeous weaponry visuals you’ll ever see. The character models
and varying game environments are also extremely well done, proving that
while the next generation of console graphical greatness is already upon
us with the
Xbox 360, the Xbox still has a visually stellar performance or two still
left in it.

Unfortunately,
while Black is fun while it lasts, it doesn’t last very long, ending
your immorally enjoyable shooting spree too soon. Making matters worse,
there’s absolutely no multiplayer at all. Black’s entirely a
single-player affair. It’s hard to believe that there’s a FPS
released today without the standard multiplayer that extends the
lifespan of even the most average of FPS gaming undertakings.
Black
comes at you with all guns blazing, but lacks the firepower to be a
truly special game in the caliber of Halo 2. The A.I. predictability
coupled with linear game levels somewhat dampen the invigorating,
bullets-flying-everywhere gameplay that will have your ears ringing from
gunfire hours after playing. And no multiplayer? Why Black is
missing that aspect, which is practically a given feature in each and
every FPS released today, is harder to figure out than the “magic
bullet” theory. But Black’s still a heart-and-gun-pumping thrill
ride for most of your dark journey, sure to please the card-carrying NRA
member in all of us gamers.
-
Lee Cieniawa
lcieniawa@armchairempire.com
(March
31, 2006)
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