"...the
level design is fairly good...and it captures a mood of dread and
foreboding even if you’re funneled from one location to the
next."
I
must be getting older.When
Blood Omen 2’s protagonist, Kain, says he’ll hunt down and kill the
vampires that have sided with his arch nemesis, the Sarafan Lord, I
couldn’t quite resolve it with the fact that vampires have been hunted
to near extinction (in the game world).That is to say, does it really serve your cause in the long run
to help move that extinction along when you yourself are a vampire?
Anyway…
Blood
Omen 2 (BO2) is actually one in a series of games that until now have
appeared primarily on Sony consoles with Soul Reaver having been
released on the DC and PC as well.New gamers can be excused from not knowing where BO2 fits in the
timeline since it doesn’t affect how you play the game, but for the
dedicated fan:
“Blood
Omen 2 takes place two hundred years after Legacy of Kain: Blood Omen,
and several centuries before the events of Legacy of Kain: Soul Reaver.The vampire Kain awakens in a strange city with almost no memory
of his former self.Another
vampire, Umah, has taken him in and revived him to health after a deadly
battle that Kain barely remembers.He is weak, and has lost much of his former powers.Worse still, his weapon, the Soul Reaver, is missing.Umah begins to fill Kain in on the recent past [and that a Cabal
of vampires is plotting the Sarafan’s downfall], and pieces of
Kain’s shattered memory return.”
The
story and character design are BO2’s strongest features.Even though Kain starts the game by slaughtering prisoners that
are chained to the wall and continues the carnage throughout the game,
he becomes nearly likeable by the time the credits roll.Kain’s a complex character driven by two base desires: blood
and revenge.One reason the
story manages to outperform most action games is its linearity – Kain
moves from Point A to Point B and the story is stronger for it.However, the linearity is BO2’s second biggest detraction.
Being
linear, BO2 forces you to go to specific points even though some levels
seem to have more areas to explore.Puzzles are scattered throughout and many require backtracking
through a level to make progress.On
the whole, the level design is fairly good (with the odd nook to find)
and it captures a mood of dread and foreboding even if you’re funneled
from one location to the next.
The
biggest hit to BO2 stems from the combat and since combat is an integral
part of BO2 the flaws are especially glaring.The right trigger “locks” onto a target allowing you to
execute a number of punch and grab moves.I put “locks” in quotation marks for a couple of reasons.First, you have to hold the trigger down to maintain a lock –
you can’t just hit the trigger.The
other reason is that it doesn’t really lock onto the target unless
you’re directly in front of the enemy all the time.For example, Kain’s locked onto an enemy but that enemy manages
to flank him – Kain will still be locked on but he can’t attack
backwards or block (or even jump) making him a sitting duck. (Dodging to
the side does nothing.)It
forces you to run away then line them up again. (I would have liked
something along the lines of Legend of Zelda’s Z-targeting.)
In a fortunate quirk, enemies only attack one at a time so you don't
have to worry about taking on multiple enemies all at once. Other
than the above, the control is solid and easy to learn.
However,
combat can be a joy when used in conjunction with Kain’s Dark Gifts,
that he attains from defeated boss characters.Although he can access Immolate (lighting enemies on fire during
combat) and a cool Jump power, my favorite is a power that Kain has
right from the start of the game called Mist.This power allows Kain to virtually disappear when standing in
clouds of ground fog and sneak up on enemies to execute some brutal
“instant death” attacks.
Besides
Kain’s claws, there are also a variety of weapons to use.Each handle a little differently but if you decide you don’t
like a weapon you’re carrying, you can’t drop it unless you come
across a different weapon or die.The
other way a weapon can be “dropped” is that it just plain wears out
and breaks.
Graphics
are crisp and manage to be dark without being totally murky.The animation is good if repetitive at times.When Kain kills a victim and sucks blood from the corpse the same
animation is played again and again.By the end of the game you’ll wish they’d come up with a few
different animations or at least given the opportunity to skip them.
(There’s no way to skip the cutscenes either.)Sound design is subtle, with much more ambient sound and NPC
conversations going on, than a heavy music score.The emphasis on ambient sound creates a better atmosphere than if
the music was relied on alone.
While
I’d definitely recommend Blood Omen 2 as a rental (and possibly as a
“buy” if you’re a Legacy of Kain fan), I’d have reservations
recommending it to hard-core gamers.It’s got a great story and a well-defined protagonist, the
graphics and sound provide a suitable sense of place, but the problem
with the “lock” during combat and the funnel quality will more than
likely turn some people off.