"While
the graphics are realistic the game’s format doesn’t focus on
visuals nearly as much."
The
subject of water games has always been a sensitive one.It‘s a nightmare for programmers and a tender spot for gamers
who have been bitten by the use of crappy wave effects and glitchy
physics. So to embark on the creation of a water based game is difficult
as one flaw in the water physics and control can completely ruin an
otherwise perfect game.To
the contrary, an imperfect game can resurrect itself if it gets this
aspect right. Enter Bloodwake.A
game whose flaws are more obvious than it’s strong points but still
manages to be exceptionally entertaining.
The
story is actually not as bland and unimaginative as it seems yet it’s
ingenuity is lost in the substandard presentation. Set in a South East
Asian offshore environment, the main character leads an unsuccessful
attack on a group of rebel pirates called the Shadow Clan and is saved
by them after defeat. He then joins them and performs a variety of
missions in their favor.The
game has an interesting set of environments but cheats itself out of
exploiting them with a lack of cinemas.Instead of cut-scenes there are pirate scroll-like drawings
between each level narrated over by someone who sounds like they’re
straight out of Water World.The
drawings are nice to look at but fail to display the power of the $300,
10-pound gorilla sitting underneath your television.Level objectives are displayed in text afterward so the story
sequences are rendered inappropriate.
At
first Bloodwake feels pretty incomplete and generic lacking an intro
scene, or extensive options. You’ll quickly find yourself in a
catamaran (or any one of the games many boats) slicing through the water
– and what beautiful water it is.Depending on the waters mood you might have a calm dark sea or a
swarthy raging waves in the middle of a storm and it looks so realistic.Most of the game is set in open expanses of water framed by
nondescript stretches of land and changing weather conditions. Still,
the backgrounds are well detailed and form a decent sense of
environment.Camera angles
never zoom in on anything (besides the front end of your boat in first
person mode) so nothing is ever seen close up. As a result, the
characters in the ships (enemy and ally) and objects on land are diluted
in the picture of the whole.In
the beginning this seems unappealing but once you realize that the real
focus is on the boats and the water physics the other details are easily
forgotten.
Unlike
a lot of the other Xbox exclusive first generation titles (Azurik, New
Legends etc.) Bloodwake doesn’t hold its graphics up like a shield
hiding all of its weak spots. While the graphics are realistic the
game’s format doesn’t focus on visuals nearly as much. What the
developers focused on most were the all important water/control physics.
The water is amazingly present - you can almost feel it underneath the
boat.In turn, the
water’s turbulence affects the boat convincingly reducing your speed
in choppy water or launching you above the waves if you hit them just
right.Sometimes this can
be annoying when you find yourself flipping through the air while
enemies close in one your boat but you can avoid this once you learn to
control it better. Although I haven’t seen any blood in the wake of
any of these ships it’s impressive to see how perfectly the water
reacts to all the activity in it.When
you’re chasing a boat or riding the catamaran with a pulled back
camera view the way the water separates is breathtaking.
Yet
while the physics are realistic Stormfront studios had the crucial
foresight to make the boat controls more precise than in real life to
facilitate turning and chasing in intense situations. Each of the 10
boats you use throughout the game will handle the water slightly
different but they all have precise control and can whip around quickly
for intense gun battles.This
is important because sometimes enemies’ll swarm you and you’ll need
to change direction quickly.Also,
each time you sink a boat power-up crates spring from the wreckage and
you need to spin back around and collect them – something that would
be extremely frustrating without such great control.The quick turbo boost helps speed things along in sticky
situations.
At
first the games concept seems repetitive and simple but as you move
along the play becomes addicting and satisfying in an old-school way.
The first few missions are easy but the difficulty ramps up as you move
along – they’re not too imaginative but never get monotonous.
You’ll have to retrieve stolen property, sink vital enemy ships,
protect land bases or escort important cargo plus complete sub-plots
like the boat race mission. The variety of weapons at your disposal is
meager but fun to play around with after you get the timing down.There are homing rockets, underwater torpedoes, water mines and
cannon shells plus a few others to hunt down enemy boats. In the game,
there’s nothing more satisfying than hearing the crunch of your
torpedoes against a ships hull crackling through the salty air.
The
soundtrack is another one of the games strengths.It has a nice Tribal/Asian beat and compliments the game
immensely if heard through a good sound system.The two to four player mode is good if you can get that many
people together – otherwise you can go head to head with a few
computer controlled boats in a water arena sprinkled with power ups.
I
have to say I was skeptical about this game. I expected it be another
Xbox launch creampuff – hold the cream, extra puff.But about half an hour into it I couldn’t put it down and one
by one my complaints evaporated into thin air. Cut scenes and greater
detail would have been nice but it all boils down to the game play and
in that department Bloodwake delivers well.Hopefully a sequel will iron out these minor wrinkles.