BradyGames
gets it right with another great guide. Not to sound too glowing,
the guide for Breakdown offers solid gameplay tips and a step-by-step
walkthrough from beginning to end with tons of screens to accompany
the easy to read text. Although maps aren't really necessary for
most of Breakdown, there are instances that a map would have been better
than a description. But I'm a visual person most people won't miss
the maps. Worth plunking down the dough if T'Lan warriors are giving
you grief.
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"Although I really liked Breakdown for its story and first-person
implementation and grew to love the combat, some will think it’s a
“niche” title with too many idiosyncrasies for a wider audience."
Namco
has done the impossible with Breakdown.When I first heard of Breakdown, I completely wrote it off.A first-person fighter?Who
is Namco kidding?Then I
completely forget about it.Now,
after actually playing it, Namco has made me a believer, even a fan of
the concept.
You
find yourself behind the eyeballs (and in control of) Derrick as he
wakes up.It becomes
quickly apparent that he’s part of some kind of secret government
experiment that has either gone awry or has been compromised.Soldiers are slaughtering people left, right and center and
Derrick is saved only in the nick of time by Alex, a female operative
who knows him but whom Derrick can’t remember.It’s in this saving act that made me a believer.
After
the tutorial/training, your handlers supply you with a drugged hamburger
(leaving your vision blurred and open to the aforementioned attack).After saving you, Alex helps you over to the toilet and jams a
finger down your throat!It
was on the second heave and even before I’d fought any live targets
that I was sold on the style and execution of a real first-person game.
The
story unfolds completely from Derrick’s perspective – behind his
eyeballs for the duration.This
means masks can obscure his vision and when he gets knocked down he’s
momentarily dazed – shaking his head to clear the cobwebs.(This also provides some cool “cutscenes” that are framed
directly from Derrick’s point of view.)You can also become completely disoriented by some of your
acrobatic moves, specifically the back flip and evasive roll.The punches and kicks (performed with a combination of the right
and left triggers and left stick) develop their own rhythm but throw in
a roll and you can become completely lost as to where enemies are.
Fortunately,
the roll and back flip are so hard to execute with any regularity that
you can avoid accidentally performing them.The other moves are much easier to pull of and deliciously
executed combos can send opponents flying.Derrick can also use an assortment of guns and grenades to take
out opponents but more often than not, particularly after you gain the
ability to block bullets, you’ll march up to everyone for the personal
touch.(Of course, it’s
not always the easiest approach when taking on two or more bulletproof
T’Lan warriors at once.Just
jab and run!)
Keeping
your ammo stocked turns out to be a chore.Every time you pick up an item you’re subjected to Derrick
scooping it up then giving it a once over before adding it to his
inventory (or eating it to restore his life energy).This is cool at the start because it really does help immerse you in the experience, but after the fiftieth you’ll wish you
could just walk over the ammo and have it magically enter your
inventory.
The
story actually manages to be interesting and mysterious enough to compel
you forward.To maintain
the illusion of being Derrick, story elements play out before you
through cleverly framed sections (such as when you watch an attack
chopper appear and blow away a helicopter you were trying to get to) and
through clipboards scattered throughout the facility.As Derrick undergoes his metamorphosis and develops the Mother of
All Skin Rashes along with more powerful moves, he is subjected to a melting perception that kicks in
at spots to give the story another layer of mystery.Maybe the most enigmatic is a cat that appears and disappears,
but there are more puzzling images, like an office hallway that suddenly
ends in a desert wasteland where you fight off small exploding bugs and
find bodies somehow cocooned.Is
any of this real?Mere
hallucinations or more clues as to what happened to Derrick and how he
became part of government project?(It can all be compared somewhat with Half-Life and its complete
avoidance of real cutscenes.)
The
puzzles are mostly straightforward, every day problems, like climbing
rubble to find a way out.(There
is a minimal amount of “key” hunting.)This lends to a believability of what Derrick’s doing.
What
doesn’t help the believability are environments with zippo
interactivity.Having
masonry crumble with body impacts or even chairs you could knock over
would have gone a long way to creating an even more intense game
experience (and decrease the annoyance when chairs “snag” you if you
walk too close to them).
In
terms of graphics and sound, Breakdown is good on both counts.The graphics are sharp and the animation very good, although Alex
runs very stiffly.The audio falters on occasion when bad guys seem to shout the
same thing, creating an unintentional echo, but there’s not much else
I can complain about.
I’d
recommend Breakdown as a rental before you plunk down $50US to buy it.Although I really liked Breakdown for its story and first-person
implementation and grew to love the combat, some will think it’s a
“niche” title with too many idiosyncrasies for a wider audience.But you know what they say, “One man’s idiosyncrasies are another
man’s innovation.”