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World
War II (WWII) games are at the current height of their success. Medal of
Honor and Call of Duty are some of the notable franchises worth
mentioning when it comes to WWII first person shooters. Call of Duty
recently set the bar for what a WWII shooter should play like (at least
on the PC). Late last year Activision shipped the console version of
Call of Duty, which was mediocre at best.
When Ubi Soft announced Brothers in Arms: Road to Hill 30 (BIA)
in May of last year, I was skeptical of whether BIA would deliver on all
its promises like Call of Duty failed to do on the Xbox. Fortunately BIA
delivers on all its promises and ends up being one of the most riveting
and emotional gaming experiences you’ll ever have.

First
and foremost it’s important to note that BIA plays differently than
Call of Duty and Medal of Honor, since BIA focuses heavily on
squad-based combat and real fire and maneuver tactics used by soldiers.
Unlike Call of Duty, BIA allows you to take command of one or two fire
teams (depending on the mission) and you can issue simple commands for
your squad to carry out. The basic premise of the game is to find the
enemy, suppress the enemy then flank and eliminate the enemy. In order
to accomplish this, the developers created the environments in such a
manner that there are multiple pathways for approaching the opposing
force, so the game doesn’t funnel the player in a specific way.
BIA
is based on a true story and chronicles the heroic battles that the men
of the 502nd Parachute Regiment (Fox Company). The entire
story of the game takes place over a week. The game begins with you and
your soldiers parachuting into Normandy, the night before D-Day. You and
your soldiers move along the French countryside and small towns and rid
them of German control. You play the role of Matt Baker, who is a young
nervous soldier that isn’t ready to be squad leader. Before each
mission in the game, your character philosophically describes the
physical and mental constraints of war on himself and his fellow
soldiers.
Where
BIA really separates itself from Call of Duty and Medal of Honor is that
the game places a heavy emphasis on the personality of the characters.
The game features about twenty or so characters, each with their own
unique behavior and each react differently in combat. You really begin
to care about the well being of your soldiers.
One
of the best parts of BIA is how intelligent the AI is. Your soldiers
respond quickly to your commands and carry them out effectively. Not
only that, your soldiers will do things like find the best possible
cover when being shot at or shooting at an enemy, rather than standing
in the open. The AI for the German soldiers is also extremely
impressive. The German soldiers use the same flanking maneuvers that
your own soldiers use and the enemy soldiers can usually sense when they
are most vulnerable too. In some cases if you throw a grenade at the
enemy and they are not properly suppressed, they will throw the grenade
back at you.
In
some missions you’ll also get to give commands to one or two tanks as
well. The commands that you can give your soldiers are rather simple,
but effective. You can tell your soldiers to move to a certain position,
suppress the enemy with gunfire, charge an enemy or follow your lead.
You
can really tell that the developers wanted to give gamers an authentic
war experience. This is best represented in how detailed the
environments are. The developers actually traveled to Normandy and
studied aerial reconnaissance photos in order to get the environments
looking right.
The
environments are stunning and the character models look frighteningly
real. Everything from muzzle flashes to grenades exploding look superb.
One of the most impressive details is the saturation effects in the
game. When your character is too close to a grenade or mortar going off,
you’ll experience a shock effect. Everything around you becomes blurry
and slows down. BIA also proves to probably the most graphic WWII
shooter out there. You’ll see soldiers blown apart by bombs, limbs
blown off and other such graphic scenes. It’s understandable to see
this amount of gore since the developers were keen to get the point
across that war is hell.
There
are a lot of other details the developers included such as water, mud
and blood splattering or splashing on the screen.
You’ll also come across nice little background details such as
tracer fire and planes flying overhead. The only real problem with the
game’s visuals
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