Platform:
Xbox Genre: Racing Publisher: Electronic Arts Developer: Criterion ESRB: E 10+ (Everyone 10+) Release Date: Q3 2005
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Burnout
Revenge
Score:
9.2 / 10
Pros:
- Improved graphics, especially vehicle models
- An intense sense of blistering speed; may be the fastest racing game
today
- Tons of different goals to accomplish and a multitude of unlockable
content
Cons:
- Connecting to Xbox Live games wasn't always easy, particularly with
races
- Longer than necessary rewind on crash levels
- Extended playing sessions may cause carpal tunnel syndrome
- Generic cars once again
"...the
brilliant twist of the encouragement to crash cars for gaming pleasure
and reward pushes the petal to the metal and zooms Burnout Revenge past
the average racing game."
Revenge
is a dish best served cold - unless it's dished out in Burnout
Revenge,
Electronic Arts new update of the Burnout franchise. Then revenge is
best served by scorching hot, blisteringly fast vehicular mayhem on
sizzling asphalt during torching races more concerned with smashing and
crashing cars than crossing the finish line first.
The
developers at Criterion treat gamers once again with the most innovative
racing title around. The Burnout series is a racing game, but the heart
of the gameplay isn't racing against other drivers, trying to garner the
checkered flag (although that's one of the many different game modes in
the game). Instead, the game focuses on smashing the hell out of cars.
It's not who finishes first; it's who finishes first and destroys the
most competing cars. And in Burnout Revenge, the Burnout formula is
comprised of blistering speed, annihilation of motor vehicles and
causing massive auto wrecks. It generally goes completely against the
grain of the typical racing game, which advocates staying away from
crashing into other cars. Instead, Burnout Revenge completely encourages
hitting each and every car you find in your path of automotive chaos.
The
last time I played a Burnout title was Burnout 2, and the dramatic jump
in not only the look of the game, but the improved gameplay and sheer
amount of modes and unlockable content is amazing. While Burnout 2 was a
sharp-looking game, it's clear that Criterion has adeptly learned all
the tricks necessary to get the most out of the graphic capabilities of
current consoles that are in the latter stage of their lifespan. The
cars are beautifully rendered in Burnout Revenge, the equal of what's
presented in Gran Turismo or Need for Speed games. The levels that
you'll be driving through at blazing speeds seem to be just as
well
maintained visually as the cars, but since the roads and cities just
blur by while you're driving it's really hard to tell definitively how
good they really are visually. This is by far the fastest racing game out
there, with an intensity of speed you'll encounter in no other racing
game today.
One
real negative is that once again the cars and even the roadways and
cities you are driving don't really exist - everything you drive and
everywhere you drive are totally fictitious creations of Criterion. The
only feature you can even change on a car is its color.
Advertisement
Guess
not too many car companies wanted to
be affiliated with a game that encourages 100% road-raging,
vehicle destruction; nor is any city going to be too happy being
subjected to being labeled as a haven for races of revenge and
demolition. On top of that, the explosions of twisted car metal are the
best around (although Sega's next-generation title, Full Auto, looks
like it will obliterate that when it appears on the Xbox 360 this
winter).
Sounds
of the game are done well, but all the cars start to sound almost the
same after a while, especially since the cars are motoring at
nitro-induced speeds and sound just like a jet fighter boosting its
afterburners. Since EA is now the publisher of Burnout Revenge, the same
type of soundtrack that you'll hear in most EA Sports titles pops up in
Burnout Revenge, with plenty of fast-rocking tunes to get your blood
boiling and fuel your fire for roadway revenge.