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heal
up. Again, it’s not as
easy as walking over a health pack – you’ll actually have to use
band-aids and/or splints to help with broken limbs.
(Listening to Jack hobble on a broken leg… oh man, the first
few times I heard it made me wince.)
Jack can also inject shots of morphine to handle the pain.
But if you do things right, sneaking whenever possible, some of
the physical injury can be avoided.
Call
of Cthulhu seems to be getting a bad rap when it comes to the
graphics department. Though
they do appear somewhat “quaint” as they’re admittedly a few years
behind the curve they don’t detract from the horror/suspense story
that the developers were shooting for.
They wisely avoid the whiz-bang effects and stick to the drab,
dark tone of the story, which is actually pretty good. (And they said a
first-person shooter with a dense story couldn’t be done!)
As
good as the story is – this coming from an ignorant reviewer that
knows spit-all about H.P. Lovecraft’s writing – there are some
downsides. The first is
that no matter how crazy Jack might get, his monotone descriptions of
things around him don’t really convey the kind of madness that’s
creeping around the periphery threatening to take over his mind.
My other real gripe is some really annoying throwbacks to
adventure games of fifteen years ago.
Any old school adventurer will know what I’m talking about when
I describe going through a somewhat complicated series of movements only
to screw up at the end then get shoved back to the beginning without so
much as a hint as to what you’re doing wrong.
This happens early on in Call of Cthulhu when Jack has to
infiltrate the offices of the missing man.
It took me ages to figure out why the watchman always found me
even if I was crouching in a dark corner. (Damn you Splinter Cell for
making me think all dark corners are viable hiding places!)
But the friggin’ intense chase sequences mostly make up for
this, plus the closing level is one of the best I can remember.
There
is a well-reported bug toward the end of the game that turns the audio
all scratchy. At first
you’ll think it’s an insanity effect but it’s not. It’s hardly a game killer though.
Unfortunately
for Call of Cthulhu: Dark Corners of the Earth it will likely
fall into the 4th Quarter Quagmire and not be seen by many
people, which totally sucks, because Call of Cthulhu offers a great
(mature) story, some heart-stopping moments, and some great evolution of
the first-person shooter genre, even if it does have some warts.
This is sure to be one of those cult titles that “serious”
gamers will refer to in the coming years as an underappreciated game,
much like Alien Hominid or Psychonauts.
-
Omni
(December
10, 2005)
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