"And
I'll admit; if I had a camera trained on Halle Berry in leather pants,
I'd probably keep the focus on her butt, too."
In
Catwoman, the new action-adventure multi-platform movie tie-in from EA,
players control Halle Berry as she runs around and scales walls in tight
leather pants and a bra.
That
about does it folks. Check back next month for my review of Catwoman 2,
in which players guide Halle Berry — clad in a catholic schoolgirl
outfit — through an online correspondence course in copy machine
repair.
I
don't like to write brutal reviews, but I've read unconfirmed reports
that developer Argonaut had about 8 months to get Catwoman through
development to retail, and if that's the case, it shows. If that's not
the case, several key people were drinking on the clock.
It
seemed to me that those guys had time to polish the graphics and the
music to a slick finish, but were forced to completely disregard the
controls and camera. The result is a good-looking game with a headache
of incessant instructions during the first several levels. But, despite
this extensive training, you're bound at many points to fall from
precipitous heights and replay large sections of some levels because you
couldn't see where you were going or remember which abstract combination
of triggers, buttons and analog sticks to use in otherwise simple
situations.
For
me, the most fitting moment of Catwoman was when I forgot to pause the
game during a run to the fridge. I returned to find Halle Berry
gyrating, licking her fingers and generally looking like something from
a late night "gentleman's club" ad. "Hey boys, want to
come study for that big, hard calculus exam in Long Island City? Put
down that heavy control pad for a minute and read our slinky, see
through instruction manual. Hot, soft-porn is waiting for you."
Must be 18 and older. Please remember that to pole dance, you must jump
onto a pole by pulling R. When hanging, pull L to swing and R to jump
off after releasing L to stop swinging. When hanging, move left analog
down to drop off, left analog up to jump on, or left sideways to turn
around. To jump onto a pole directly above, stop swinging, climb on top,
jump (pull R), then press right analog up to use bullwhip to grab hold
of above pole. When hanging from the whip, use left analog up to climb.
Three drink minimum.
Although
the hand-to-hand fighting controls are a little more intuitive —
allowing you to perform a variety of flashy looking kicks and combos by
pulling the Left trigger and directing Catwoman with an analog stick —
the game's fighting system is, overall, even more of a Royal pain.
Basically,
regular enemies can't be killed or knocked out. That's right; deal your
opponent a succession of humiliating kicks to the face and crotch, but
he'll keep coming at you until you manage to knock him into destructible
scenery or an inescapable "trap" such as a garbage dumpster,
crate, window or closet.
The
game does give players a great deal of leeway with these traps — if
you manage to knock an enemy within the general area, it's a bit of a
gimme — and, opponents can be temporarily stunned, so fights with
multiple enemies are still workable. But overall, it's just a really
awkward system. If the game allowed you to wear someone down after a
brutal minute and a half spent trying to corner them, then you might be
encouraged to get better at knocking people into crates and out of
windows. But that's not even an option.
The
clunkiness of both the fighting system and the simplest, most often used
controls also limits the potential of the otherwise interesting combos
and special moves that can be purchased by completing objectives and
collecting the "bling fragments" (their choice of words, not
mine) scattered throughout each level. These include a slow-motion
"domination" mode, the ability to use your bullwhip to disarm
opponents, upgrades that allow you to taunt or intimidate foes, and
improved cat-senses that allow you to see enemies through walls or pick
out the weakest foe in a group. Not to ruin the mood, hot-pants, but you
still have to kick everyone into dumpsters, so what's the real
difference?
OK,
in some cases, you can actually get a few of these guys scared enough to
run away, but c'mon, how would that conversation play out at the bar
later? "Guys, I have to tell you, that extraordinarily hot woman in
the tight outfit was coming at me, and she just kept coming at me with
her whip and her karate. And she just wouldn't stop, you know, and she
wasn't even wearing a shirt over that leather bra or anything. And, I
know we all apparently have the regenerative powers of Wolverine, but I
was just so afraid of that smelly dumpster. I had to flee. You guys
understand, right? Bartender — a Shirley Temple over here already.
Guys? Guys! No! Not the dumpster! You are SOOO not throwing me into that
dumpster. The worst thing in the world varies from individual to
individual. It may be burial alive, or death by fire, or by drowning, or
by impalement, or fifty other deaths. There are cases where it is some
quite trivial thing, not even fatal. But NOT the dumpster!"
So,
that's pretty much Catwoman. And I'll admit; if I had a camera trained
on Halle Berry in leather pants, I'd probably keep the focus on her
butt, too. In fact, if Pitof had just followed his better instincts and
directed the movie this game is based on that way, I'd probably own a
copy. But however pleasant that perspective may be, the unnecessarily
complicated controls, the crappy fighting system and the inability to
change perspective before jumping from place to place grinds to a halt
whatever potential this game had for a bounce off of an atomic
box-office bomb.
-
D. D. Nunavut
(November
15, 2004)
*
For
anyone who's ever seen a girl in anything more revealing than a burqua,
0.29 / 10