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I’m
getting older – it’s the one thing we all have in common – but
that’s really no excuse for the kind of beatdown I suffered at the
hands of Chicken Little – a deceptive “kiddie” game that
brought back frightening memories of the mental anguish I battled after
losing race after race to a 16-year old Japanese school girl while
playing Mario Kart 64. My
therapist says it shattered my self confidence.
Chicken Little didn’t quite crush my gaming spirit but
it is a challenging platformer with plenty of twitch gameplay and many
taxing hand-eye coordination.

The
game follows closely the events of the film while also filling in some
of the gaps, like the way The Incredibles did about this time last year.
The story unfolds in a linear fashion – beat level one to
proceed to level two and so on – and it’s a fairly light hearted
plot, even if it does end with a massive (attempted) alien invasion.
Like
all platformers, Chicken Little mixes up the gameplay to keep
things interesting. One
level you’re jumping from stumps and maintenance buildings in the
school yard, whipping the odd mechanical bit of merchandise with your
yo-yo, the next you’re flying through the air trying to avoid
obstacles. For the most
part there’s good variety, but oh man, is it ever unforgiving!
The “whap and you’re dead!” phenomenon is no more apparent
than the “racing” portions that are extremely unforgiving.
Even after spending time memorizing and replaying the same
section of a level again and again I continually got “whapped!”
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