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Score: 7.0 / 10
Since the release of Splinter Cell, not
many developers have tried to create their own replicas of Ubi Softís
successful series. The only notable game modeled after Splinter Cell was
Stolen, which was a rather lackluster effort. Cold War is deeply
influenced by the Splinter Cell series, but adds some interesting
elements to make for a rather enjoyable, if somewhat average,
Cold War is a stealth-based action game that takes place during the end
of the Cold War in the late 80ís. You play a journalist Matt Carter who
is in the Soviet Union to break a major news story regarding a secret
meeting of two high-level American
and Russian government officials. While
covering the news story, Carter is framed for attempted murder and
thrown in a Russian prison.
Much like Splinter Cell, Cold War is played from a third person
perspective. CW sees you do many of the same things in Splinter Cell
such as eliminating and interrogating enemies, and obtaining vital
documents. One area where Cold War branches off from Splinter Cell is
weapons. The weapons in CW are really quite unique and innovative.
Throughout each of the gameís environments there are a number of items,
whether they are rags, bottles, or alarm clocks that can be picked up by
your character. Once a certain number of items have been picked up, you
can create your own weapons. Everything from rubber bullets to "luring"
devices can be created.
Matt relies heavily on being stealthy and engaging enemies quickly and
quietly. Whenever you incapacitate an enemy, youíre advised to hide the
bodies, but the game doesnít seem to penalize you for leaving enemy
bodies out in the open. You will come across some levels where lethal
force is not advised, so you must rely heavily on using non-lethal
weapons such as rubber bullets or sneaking behind enemies and taking
them out. One of the coolest weapons in the game is the x-ray camera.
Using the x-ray camera you can look through walls to monitor enemy
strength and you can also attack enemies using the camera.
The enemy AI is quite good, even if the enemies donít vary much. During
firefights enemies fire from behind cover and are fairly precise when it
comes to aiming. Throughout part of the game youíll work alongside a
fellow prisoner. While you wonít work directly with each other, youíll
usually go do your own objective while the prisoner carries out his own
objective. Throughout each of the gameís levels youíll face some common
environmental hazards such as security cameras and fences.
The visuals are solid for the most part. Matt looks quite good, while
the enemies are rather bland and donít seem to vary much. The gameís
environments are very dark and black and there is a decent mix of
in-door and out-door environments.
The voice acting is quite bad in Cold War. The voices donít seem
believable and are at time over-dramatized. The cut-scenes are done
quite differently from a lot of other games. Almost the entire story is
told through black and white still images. Personally, I didnít care too
much for the cut-scenes. Splinter Cell spoiled players with lush and
beautiful cut-scenes and Cold War doesnít succeed at doing the same
Cold War copies a lot of what Splinter Cell has done, but adds some
unique elements. There are a lot of better stealth-action games out
there, but die-hard stealth-action fans should give Cold War a try.