"Call
me crazy, but after three years a graphical overhaul might have been
advisable."
Last
time I played Crazy Taxi was in 1999 when it appeared in the arcades.It pulled more than a few dollars out of my pocket but I didn’t
give it much thought afterward even when it and its sequel appeared on
the Dreamcast (or when the series showed up on GameCube and PS2).Crazy Taxi 3: High Roller (CT3) is about as near an exact replica
of the original arcade game with the addition of two other areas: Small
Apple and Glitter Oasis.This
is a blessing and a curse.
The
Crazy Taxi series has always been about picking up customers and taking
them from point A to point B, taking available shortcuts to complete the
task before time runs out.Essentially,
CT3 is an amalgam of the first two games (with some minor alterations)
and capped with a new city to roam.In this way, it’s a little like Tony Hawk Pro Skater 2X, which
contained the first two Tony Hawk games with updated graphics and few
new skate parks.Unlike
THPS2X, CT3 doesn’t seem to offer any graphical upgrades.It looks almost identical to its original 1999 incarnation.Call me crazy, but after three years a graphical overhaul might
have been advisable. (And what about body damage?)But at least it’s consistent – the cartoony look fits and it
moves smoothly almost without exception.
Probably
CT3’s greatest asset is the choice to play under regular rules or in
3, 5 or 10-minute frames.The
10-minute mode isn’t quite as good as a full-fledged free-roam mode
but it does allow more exploration of the environments than playing
under the regular rules.Playing
under the regular rules gets repetitive.You start to fall into a routine after a few run-throughs as you
discover the most profitable fares.Some of this could have been avoided with three or four random
starting points instead of one. This is during the regular play
mode. Accessing the Replay menu and entering a Crazy Drivin'
sub-menu allows starting from different points on each map, but why it's
buried under the Replay mode makes me scratch my head.
Maybe
I’m an isolated case, but I had problems with the control.More specifically, I had problems performing any CRAZY move with
consistency.CRAZY moves
include a burst of speed, turning sharply, etc. underlined by twin
streaks of flame coming from the back wheels.Making effective use of the CRAZY moves is tough for a few
reasons.There’s no
practice or tutorial mode.It
was only through trial and error (even after studying the manual) that I
was able to perform any CRAZY moves.There’s also a fundamental flaw with the manual stating that
buttons have to be pressed simultaneously to perform the moves
when in actuality the button presses are a split second apart.This fact makes for some frustration when you can’t break fast
enough at a delivery point – CRAZY stop! CRAZY stop! Damn you! – to
get paid and get a few more seconds added to the clock.Performing CRAZY jumps/hops is a simple button press so why
couldn’t the other CRAZY moves be executed in the same way?Say, hold down a modifier button and direction like SSX Tricky?All that being said, most of the CRAZY moves are for expert
gamers and the basic controls are easy enough to grasp that anyone
should be able to pick it up and play. (After all, CT3 has an arcade
heritage and there aren’t many arcade games that have complicated
controls or instructions.)
The
music hurts my ears with its repetitive repetitiveness.Every Xbox game should be able to play music from the hard drive.I’ve got nothing personal against Offspring or Bad Religion but
after hearing the same tune four or five times in ten minutes I turned
down the music to barely a whisper.The sound effects and the constant comments from your various
passengers are all well done especially when you have four passengers
and you’re sailing off the top of a hill.There is one exception.The
“narrator” is entirely annoying.Imagine a deep raspy voice aiming for falsetto saying,
“CAAAAA-RAAAAAZZZY TAXI!” over and over.And his summary of your performance doesn’t change much either.
As
driving passengers to their destinations tends to grow a bit old there
are a variety of CRAZY-X challenges.These can be quite challenging/frustrating – mostly because the
more advanced ones require a firm handle on CRAZY moves.Some are just fun, especially one challenge that tasks you with
delivering a customer while avoiding an onslaught of cars tossed at you
by a tornado.
I
haven’t mentioned anything about the three levels, but they are worth
a review of their own.All
three environments are huge, detailed, and full of color.A free-roam mode would have been nice since sometimes you just
want to drive.But beyond
ferrying people around – admittedly the whole point of the game –
there’s not much to do.A
few straight vehicle challenges for extra cash would have a good
addition to the environments instead of separate in the challenges –
nothing like Grand Theft Auto III’s vehicle play but maybe a race
against three other cabbies or going through drive-thrus to collect a
number of meals -- along the lines of Wreckless: The Yakuza Missions --
would have livened things considerably.
Crazy
Taxi 3: High Roller had the opportunity to add new features to the Crazy
Taxi mix but instead relied on the tried and true formula of the
previous games.That’s
not to say it’s not enjoyable or that it’s a bad game – it is very
easy to pick up and play for enjoyment in short spurts – it’s just
average.If you want the
definitive Crazy Taxi game, this is it. And if you missed the previous
games it's a good look at what all the fuss was about.All others find another ride.