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Rights II: Hell to Pay
Score: 5.5 / 10
Dead to Rights II: Hell to Pay is the
sequel to the popular original, which originally released in late 2002.
The original game was inspired by games like Max Payne and movies like
Face Off. The sequel returns with many of the same features from the
original game, but fails to make many improvements.
You reassume the role of disgruntled Cop Jack Slate and his sidekick
Dog, who both slaughter hoards of enemies, one after the other in order
to make the world a safer place. The plot is rather stale and
uninteresting. A criminal organization has been discovered by a Judge
(who coincidentally gets kidnapped) and itís your job to bring
Obviously, Hell to Pay is focused heavily on two things: gun play and
hand-to-hand combat. The game does boast a fair number of guns from
pistols to sub machine guns. There are also a number of objects such as
knives and swords available to hack down enemies with.
All of the levels within Hell to Pay involve battles with large numbers
enemies. The gun combat has been handled with an auto targeting system
and works quite well, but occasionally the camera has trouble staying on
the action. One of the biggest inspirations from Max Payne has to be the
bullet time effect. You can slow down the gameís motion and easily
target multiple enemies more efficiently and effectively.
The hand-to-hand combat is nowhere near as enjoyable as the gunplay. The
range of moves feels rather limited and the weapons such as the swords,
broken beer bottles and knives feel underpowered.
One of the coolest moves Jack can execute involves disarming enemies. If
you run up to an enemy and press the B-button, Jack will disarm the
enemy in slow motion in a very cool, but brutal manner. There are some
other cool moves that Jack can do such as use enemies as human shields
(at the obvious expense of any stealth). However, you will sometimes see
Bosses use there own men as shields which is rather quite effective and
adds some more difficulty when battling the Bosses. The AI is fairly
unbalanced. Youíll sometimes see enemies take cover and other times
youíll see enemies just stand out in the open asking to be shot.
You wonít be alone while blasting enemy after enemy. Youíll always have
your canine sidekick Shadow to help you out. Shadow can kill or injure
enemies at your command. Like the bullet time, there is a meter that
shows when you can and canít call Shadow in for help.
Hell to Payís biggest weakness is by far the repetitive gameplay. All
the levels play the same:
Walk into an area.
Kill the hell out of anything that moves.
Rinse and Repeat.
The boss battles donít change too much either. The boss battles always
see you fighting the boss as well as a number of his men, who come in
never-ending droves. Some of the boss battles are frustrating at first,
but once you figure out where all the body armor and health pick ups
are, youíll have a much easier time.
Hell to Pay doesnít particularly stand out in the graphical department.
Many of the enemies in each of the levels look extremely alike. While
the death animations are handled extremely well, the textures on the
environments are rather bland. Hell to Pay certainly earns its Mature
rating. The game is heavy on both violence and profanity. The dialogue
for Hell to Pay is simply laughable and feels too over the top. Overall
the production values are reminiscent of a cheesy police movie.
Dead to Rights II: Hell to Pay is a fairly simplistic game with a very
basic premise: kill anything that gets in your way and is probably not
the sequel that you are hoping for, but it does possess some good
qualities, even if they are small in number. If youíre a fan of the
genre or just looking to blow off some steam then rent this title at the