"The
dollars to gaming ratio makes Dead to Rights a no-brainer purchase for
action fans."
When
any console game hits the “Platinum” stage, the developers must have
done something right. (Of course, a wily marketing department can help,
too.)For the most part,
Dead to Rights (DtR) gives action fans what action fans want: action.But it also deals out its own fair share of frustration in the
form of a camera that is, to be fair, somewhat wanting.
You
play as K-9 cop, Jack Slate – in the same tradition as other
two-syllable action game protagonists – who is bent on revenge for the
murder of his father and to clear his name in the traditional action
game manner: killing anyone that looks at you sideways.Slate goes on a one-man crusade for answers by laying waste to
the underbelly of society – gunning them down in slow motion, using
them as human shields, beating them senseless, performing some of the
most brutal “disarming” moves ever, or having his dog, Shadow, leap
up and rip their throats out.Needless
to say, if you balk at violent content, stay away!
But
if action is your thing…
Besides
Slate’s arsenal of up close and personal fighting moves, he has access
to a wide assortment of guns.There
are shotguns, automatic weapons, a sniper rifle, and handguns, each with
varying firing rates and effectiveness.Targeting foes with your weapons proves to be no problem thanks
to the good controls.Holding
the left trigger locks you onto the nearest target.The reticule phases color depending on your chances of hitting
the target – when it’s red, unload; when it’s green, get closer
for better accuracy.This
method works extremely well, especially in conjunction with Slate’s
adrenaline (read: bullet-time) acrobatics.It never gets old leaping out from behind a parked car and
dropping three or four opponents with one frantic slow-mo dive.Except if you’re in restricted quarters, like hallways.
In
the outdoor areas, problems with the camera are largely unnoticeable but
when you go inside you’ll often be attacked from off-screen, either by
fist or bullet, which often results in Slate’s untimely demise.The problem is that the camera doesn’t react automatically to
the situation (unless it’s scripted).Instead of objects taking on transparency, your view is blocked.Take for example a showdown with a bevy of gun-toting masseuses
in a massage parlor.There
is one large room in the middle of the complex, with many small rooms
and hallways pin-wheeled from that room.Never mind Slate, you also have to keep an informant alive – a
nearly impossible task given the fact that you can be fired at from
off-screen enemies (often in the back).Winding up in a cramped corner (and dead) time and again is
inevitable.Talk about
frustration!Particularly
when you give up and turn off the game and realize you didn’t save
your progress – one of DtR’s oversights is the lack of an auto-save
feature, you have to do it manually – which may mean replaying
sections you never wanted to revisit.
To
break up the action (or maybe frustrate you) DtR sports many mini-games.From picking locks to lifting weights in prison, your timing and
button mashing skills will get a workout.At one point you’ll even face a coordinated button sequence to
have a stripper distract some guards.It breaks up the action, which can be a good thing.In fact, the pacing is pretty good.Just when you get tired of fighting your way out of prison Slate
gets to break-out the guns.
In
the presentation department, DtR is all about quality.The character motion is smooth and explosive when it needs to be.One of Slate’s “superpowers” is the ability to grab a fire
extinguisher, toss it toward a group of enemies, and then blast it out
of the air for a satisfying explosion and a great way to clear a room. Another
cool feature for action fans is the slow-mo disarming moves, which can
be brutal to watch but are animated in such a way at to make them
morbidly fascinating.The
cutscenes are great and surprisingly well acted – although I never
really connected with Slate.He
may have been wronged but he does some truly nasty things and the story
doesn’t really offer a solid reason for Slate’s actions, like when
he throws the warden in the electric chair.I guess it was done for a sight gag… I think.
Aside
from the camera issues, Dead to Rights can’t be faulted for what it is
– an unapologetic action game in the same vein as Max Payne, but with
a dog sidekick and hand-to-hand combat.The dollars ($20US) to gaming ratio makes Dead to Rights a
no-brainer purchase for action fans.