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Stop
me if you’ve heard this one before.
Beings from another dimension, possibly Hell, invade a futuristic
sci-fi complex and it’s up to you to single-handedly stop them.
Alone. No recruiting
a human army to drive the salivating hell-beasts back to the brimstone.
By yourself; mano et beasto.
Doom 3: Resurrection of Evil throws gamers back into a
clichéd world of alien artifacts and monsters, picking up soon after
the events recounted in last year’s Doom 3, which didn’t score well
in the “original storyline” department in the first place.
So why are we scrabbling around in the dark again?
Because
blowing away nightmarish creatures never gets old especially
when they look this good.

Once
again, the graphics are the star of the show.
The play of light and shadow is a great rendering of the PC
source material. There’s a
real sense of apprehension turning around blind corners thanks to the
graphics and art direction. But
we’ve seen the graphics before – what hasn’t been seen are the new
weapons.
As
is to say, “We can do that too!” developer Nerve has included an
homage (or, less politely, a rip-off) of Half-Life 2’s ultra spiffy
gravity gun with the “grabber.”
With it players can grab fireballs out of the air and shoot them
back at enemies as well as affecting specific items in the environments.
Also making an appearance is the demon-exploding double-barreled
shotgun and the alien artifact which is the cause of so much
intergalactic grief and imbues
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