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Doom 3: Resurrection of EvilScore: 7.5 / 10
Stop me if you’ve heard this one before.
Beings from another dimension, possibly Hell, invade a futuristic sci-fi
complex and it’s up to you to single-handedly stop them. Alone. No
recruiting a human army to drive the salivating hell-beasts back to the
brimstone. By yourself; mano et beasto. Doom 3: Resurrection of Evil
throws gamers back into a clichéd world of alien artifacts and monsters,
picking up soon after the events recounted in last year’s Doom 3, which
didn’t score well in the “original storyline” department in the first
place. So why are we scrabbling around in the dark again? |
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turning around blind corners thanks to the
graphics and art direction. But we’ve seen the graphics before – what
hasn’t been seen are the new weapons. |
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enemies as well as affecting specific items in the environments. Also
making an appearance is the demon-exploding double-barrelled shotgun and
the alien artifact which is the cause of so much intergalactic grief and
imbues powers like slow-mo and extra damage. These complement the
standard roster of returning weapons from Doom 3.
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