"Bethesda,
are you listening? Damn you all to dark corners of Satan's
footlocker!"
In
July 2002 I started my review of Morrowind with:
After
“finishing” Morrowind, I’m left wordless to describe the
experience.I could use
words like “good”, “great” or “fantastic.”Even “superb”, but they all fall short somehow.So with that in mind, bear with me.
My
assessment glowed with praise. I'm singing a different tune this
year.
Bethesda,
are you listening? Damn you all to dark corners of Satan's
footlocker! What's the idea releasing The Elder Scrolls III:
Morrowind Game of the Year Edition in the game-laden 4th Quarter?
You could have released it any time. How about February 2004 when
I might have time to truly appreciate what you've crafted?
Time
is at a premium for game reviewers this time of year so the fact I spent
40+ hours with all the new goodies that are included with the GOTYE
(Game of the Year Edition) completely set my review schedule off-kilter
and spiraling into the ground. Both Tribunal and Bloodmoon
expansions arrived to the PC earlier this year and they now land like a
couple of three-ton bricks on the Xbox. No single game should be
this deep or engrossing!
I
can sum up this review easily: If you liked or loved Morrowind, the
GOTYE should be on your "To Buy" list of games. It's
chock-full of new material (like the ability to be a werewolf) and
quests (many, many quests), making Morrowind a game you could truly be
busy with for upwards of a year.
There
have been some subtle changes to the overall package, but most of what I
said back in July 2002 still applies:
Morrowind
is probably the most intricate videogame world ever created.Underline the word “world.”Morrowind is a huge place with plenty of nooks, crannies, and
caves to explore.Take for
example, the books of varying length to seek out and discover that flesh
out Morrowind’s history and tell you about items that can be found in
Morrowind.And you’ll
never play the same way twice.Besides
choosing Race, character class, and sex, you can also join a Faction.All these attributes, plus a few I haven’t mentioned, affect
your interactions with others and what quests can be completed.There is a specific main quest that completes your prophesized
place in Morrowind history (and is very entertaining and full of
surprises), but there are many ways to complete it. (And when you’re
finished that you can continue on, visiting places you may have
overlooked on your way to the top.)
If
you love linear gameplay, stay away from Morrowind.This game is about as linear as a bowl of spaghetti.Rarely does point A lead you to point B.You may eventually reach B, but not before crossing M, G, and C.Which is not to say you can’t progress linearly, it’s just
easy to get distracted by the side quests – and that’s part of the
joy.I like games that
don’t funnel me in a straight line.One of Morrowind’s biggest strengths is its open-endedness.Just steal the book and make a break for it? Or kill the guards
and walk away with the book (and risk jail time)? Or forget about
getting the book altogether and do something else?
The
depth of Morrowind’s gameplay and overall design is matched by the
audio-visual presentation.Hands
down, Morrowind’s soundtrack should be released on CD – once
you’ve heard the opening chords you’ll be humming it for hours after
first booting it up.And
it’s not just the music – all the environmental effects have been
nailed.(The whale song of
the stilt striders is haunting!)Speech
is sparse but with 2,000 NPCs [even more with the GOYTE] I can’t fault
Bethesda for the text presentation of the interactions. (Seemingly
everyone has something to say or a possible quest to complete.)The action on-screen moves fluidly and the landscapes and
landmarks are gorgeous.So
much so, I always expected to find a tour guide hawking a Morrowind
Tourist Guide. (“See Vvardenfall by Stilt Strider!”)
Not
only is Morrowind a serious RPG with countless small details, there is
also a fair amount of humor throughout.Witness the failed Icarus Spell.Some of the books you find along the way are a very funny, too.
If
I were to find fault with Morrowind it would be with the length of time
it takes to really be immersed in the experience. [This isn't so much of
a problem with the GOTYE if you've played the "basic"
Morrowind.] Most
games do their utmost to pull you in with the first 30 minutes of
action.With Morrowind you
might still be tinkering with your stats.If you’re looking for Halo-type action, you won’t find it
here (although toward the “end” things get pretty hairy).I highly recommend Morrowind but I’d also recommend you
schedule a 3 to 4 hour block of time for your first outing.Getting a handle on the controls and the basic mechanics of
equipping spells and equipment is no problem.The manual is exhaustive so you should never be at a loss of how
to interact with things around you.It’s getting into and understanding the situation that takes a
while.You start with zero
knowledge (much like your digital avatar fresh off a prisoner ship) and
have to bring yourself up to speed.It’s like being dropped in a strange city, knowing no one,
owning nothing, and not quite understanding the language – some of the
names are difficult to remember.Just
think of Morrowind as a big swimming pool (or huge bowl of spaghetti)
that you have to ease into – but once you’re in, the water (or
sauce) sure is fine!
So
I’m not exactly wordless on my opinion of Morrowind, but
the above still feels inadequate.Morrowind
takes gaming to new levels – not only is it a great game, it borders
on a work of art.You have
to play it.
And
I don't really harbor any resentment toward Bethesda. It's just a
shame that Morrowind might be overlooked in the mad rush of the 4th
Quarter. This is definitely one title that will be in constant
rotation on my play list once 2004 rolls around. Should people
that already own Morrowind grab a copy? Oh yeah. There's more than
enough new material to warrant a purchase.