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The Elder Scrolls III: Morrowind Game of the Year EditionScore: 10 / 10
In July 2002 I started my review of
Morrowind with:
After “finishing” Morrowind, I’m left
wordless to describe the experience. I could use words like “good”,
“great” or “fantastic.” Even “superb”, but they all fall short somehow.
So with that in mind, bear with me.
My assessment glowed with praise. I'm
singing a different tune this year. |
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in the game-laden 4th Quarter? You could
have released it any time. How about February 2004 when I might have
time to truly appreciate what you've crafted? |
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the ground. Both Tribunal and Bloodmoon expansions arrived to the PC
earlier this year and they now land like a couple of three-ton bricks on
the Xbox. No single game should be this deep or engrossing!
Morrowind is probably the most intricate
videogame world ever created. Underline the word “world.” Morrowind is a
huge place with plenty of nooks, crannies, and caves to explore. Take
for example, the books of varying length to seek out and discover that
flesh out Morrowind’s history and tell you about items that can be found
in Morrowind. And you’ll never play the same way twice. Besides choosing
Race, character class, and sex, you can also join a Faction. All these
attributes, plus a few I haven’t mentioned, affect your interactions
with others and what quests can be completed. There is a specific main
quest that completes your prophesized place in Morrowind history (and is
very entertaining and full of surprises), but there are many ways to
complete it. (And when you’re finished that you can continue on,
visiting places you may have overlooked on your way to the top.)
So I’m not exactly wordless on my opinion
of Morrowind, but the above still feels inadequate. Morrowind takes
gaming to new levels – not only is it a great game, it borders on a work
of art. You have to play it.
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