"Morrowind
takes gaming to new levels – not only is it a great game, it borders
on a work of art."
After
“finishing” Morrowind, I’m left wordless to describe the
experience.I could use
words like “good”, “great” or “fantastic.”Even “superb”, but they all fall short somehow.So with that in mind, bear with me.
Previously
my experience with role-playing games (RPG) went as far as the Legend of
Zelda games.Morrowind by
comparison is a 12-ton gorilla – this is a hardcore RPG: stats up the
wazoo, spells galore, unique items to pillage, steal and buy, thousands
of NPCs roaming the landscape and towns, a huge – huge –
number of quests, some political machinations, a prophecy unfulfilled,
the chance to become a vampire… Truly, the list could go on.RPG fans will revel in it all, but newcomers might be
intimidated.
Morrowind
is probably the most intricate videogame world ever created.Underline the word “world.”Morrowind is a huge place with plenty of nooks, crannies, and
caves to explore.Take for
example, the books of varying length to seek out and discover that flesh
out Morrowind’s history and tell you about items that can be found in
Morrowind.And you’ll
never play the same way twice.Besides
choosing Race (there are 10), character class (21), and sex, you can
also join a Faction (or guild, if you prefer).All these attributes, plus a few I haven’t mentioned, affect
your interactions with others and what quests can be completed.There is a specific main quest that completes your prophesized
place in Morrowind history (and is very entertaining and full of
surprises), but there are many ways to complete it. (And when you’re
finished that you can continue on, visiting places you may have
overlooked on your way to the top.)
If
you love linear gameplay, stay away from Morrowind.This game is about as linear as a bowl of spaghetti.Rarely does point A lead you to point B.You may eventually reach B, but not before crossing M, G, and C.Which is not to say you can’t progress linearly, it’s just
easy to get distracted by the side quests – and that’s part of the
joy.I like games that
don’t funnel me in a straight line.One of Morrowind’s biggest strengths is its open-endedness.Just steal the book and make a break for it? Or kill the guards
and walk away with the book (and risk jail time)? Or forget about
getting the book altogether and do something else?
The
depth of Morrowind’s gameplay and overall design is matched by the
audio-visual presentation.Hands
down, Morrowind’s soundtrack should be released on CD – once
you’ve heard the opening chords you’ll be humming it for hours after
first booting it up.And
it’s not just the music – all the environmental effects have been
nailed.(The whale song of
the stilt striders is haunting!)Speech
is sparse but with 2,000 NPCs I can’t fault Bethesda for the text
presentation of the interactions. (Seemingly everyone has something to
say or a possible quest to complete.)The action on-screen moves fluidly and the landscapes and
landmarks are gorgeous.So
much so, I always expected to find a tour guide hawking a Morrowind
Tourist Guide. (“See Vvardenfall by Stilt Strider!”)
Not
only is Morrowind a serious RPG with countless small details, there is
also a fair amount of humor throughout.Witness the failed Icarus Spell.Some of the books you find along the way are a very funny, too.
If
I were to find fault with Morrowind it would be with the length of time
it takes to really be immersed in the experience.Most games do their utmost to pull you in with the first 30
minutes of action.With
Morrowind you might still be tinkering with your stats.If you’re looking for Halo-type action, you won’t find it
here (although toward the “end” things get pretty hairy).I highly recommend Morrowind but I’d also recommend you
schedule a 3 to 4 hour block of time for your first outing.Getting a handle on the controls and the basic mechanics of
equipping spells and equipment is no problem.The manual is exhaustive so you should never be at a loss of how
to interact with things around you.It’s getting into and understanding the situation that takes a
while.You start with zero
knowledge (much like your digital avatar fresh off a prisoner ship) and
have to bring yourself up to speed.It’s like being dropped in a strange city, knowing no one,
owning nothing, and not quite understanding the language – some of the
names are difficult to remember.Just
think of Morrowind as a big swimming pool (or huge bowl of spaghetti)
that you have to ease into – but once you’re in, the water (or
sauce) sure is fine!
So
I’m not exactly wordless on my opinion of Morrowind, but
the above still feels inadequate.Morrowind
takes gaming to new levels – not only is it a great game, it borders
on a work of art.You have
to play it.