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The Elder Scrolls III:
Morrowind
Score: 10 / 10

After “finishing” Morrowind, I’m left wordless to
describe the experience. I could use words like “good”, “great” or “fantastic.”
Even “superb”, but they all fall short somehow. So with that in mind, bear with
me.
Previously my experience with role-playing games (RPG) went as far as the Legend
of Zelda games. Morrowind by comparison is a 12-ton gorilla – this is a hardcore
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RPG: stats up the wazoo, spells galore, unique
items to pillage, steal and buy, thousands of NPCs roaming the landscape and
towns, a huge – huge – number of quests, some political machinations, a prophecy
unfulfilled, the chance to become a vampire… Truly, the list could go on. RPG
fans will revel in it all, but newcomers might be intimidated.
Morrowind is probably |
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the most
intricate videogame world ever created. Underline the word “world.” Morrowind is
a huge place with plenty of nooks, crannies, and caves to explore. Take for
example, the books of varying length to seek out and discover that flesh out
Morrowind’s history and tell you about items that can be found in Morrowind. And
you’ll never play the same way twice. Besides choosing Race (there are 10),
character class (21), and sex, you can also join a Faction (or guild, if you
prefer). All these attributes, plus a few I haven’t mentioned, affect your
interactions with others and what quests can be completed. There is a specific
main quest that completes your prophesized place in Morrowind history (and is
very entertaining and full of surprises), but there are many ways to complete
it. (And when you’re finished that you can continue on, visiting places you may
have overlooked on your way to the top.)
If you love linear gameplay, stay away from Morrowind. This game is about as
linear as a bowl of spaghetti. Rarely does point A lead you to point B. You may
eventually reach B, but not before crossing M, G, and C. Which is not to say you
can’t progress linearly, it’s just easy to get distracted by the side quests –
and that’s part of the joy. I like games that don’t funnel me in a straight
line. One of Morrowind’s biggest strengths is its open-endedness. Just steal the
book and make a break for it? Or kill the guards and walk away with the book
(and risk jail time)? Or forget about getting the book altogether and do
something else?
The depth of Morrowind’s gameplay and overall design is matched by the
audio-visual presentation. Hands down, Morrowind’s soundtrack should be released
on CD – once you’ve heard the opening chords you’ll be humming it for hours
after first booting it up. And it’s not just the music – all the environmental
effects have been nailed. (The whale song of the stilt striders is haunting!)
Speech is sparse but with 2,000 NPCs I can’t fault Bethesda for the text
presentation of the interactions. (Seemingly everyone has something to say or a
possible quest to complete.) The action on-screen moves fluidly and the
landscapes and landmarks are gorgeous. So much so, I always expected to find a
tour guide hawking a Morrowind Tourist Guide. (“See Vvardenfall by Stilt
Strider!”)

Not only is Morrowind a serious RPG with countless small details, there is also
a fair amount of humor throughout. Witness the failed Icarus Spell. Some of the
books you find along the way are a very funny, too.
If I were to find fault with Morrowind it would be with the length of time it
takes to really be immersed in the experience. Most games do their utmost to
pull you in with the first 30 minutes of action. With Morrowind you might still
be tinkering with your stats. If you’re looking for Halo-type action, you won’t
find it here (although toward the “end” things get pretty hairy). I highly
recommend Morrowind but I’d also recommend you schedule a 3 to 4 hour block of
time for your first outing. Getting a handle on the controls and the basic
mechanics of equipping spells and equipment is no problem. The manual is
exhaustive so you should never be at a loss of how to interact with things
around you. It’s getting into and understanding the situation that takes a
while. You start with zero knowledge (much like your digital avatar fresh off a
prisoner ship) and have to bring yourself up to speed. It’s like being dropped
in a strange city, knowing no one, owning nothing, and not quite understanding
the language – some of the names are difficult to remember. Just think of
Morrowind as a big swimming pool (or huge bowl of spaghetti) that you have to
ease into – but once you’re in, the water (or sauce) sure is fine!
So I’m not exactly wordless on my opinion of Morrowind, but the above still
feels inadequate. Morrowind takes gaming to new levels – not only is it a great
game, it borders on a work of art. You have to play it.
- Omni
(July 6, 2002)
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