Though
Fable doesn't live up to all of the hype heaped upon it from the time it
was first announced as Project Ego, it is a fine, if a bit short,
action-RPG.Much like the
Zelda games, Fable gives players a story with a solid emotional core and
gives them compelling reasons to explore the world at hand.Unlike Zelda, Fable is overly short with a campaign that some
players will complete in one sitting.Playing through the game two times, pursuing both a good and an
evil path, while completing all the side quests and playing tons of
mini-games will still get the average player less than twenty hours of
game play.That said, all
of the above activities are fun enough to reward the replays, so those
twenty hours will be time well spent.
Fable's
main plot is fairly typical of the genre.Along the way, however, players are faced with decisions that
will affect how they relate to later events, which is a fascinating
gaming experiment.Many
RPG's have featured branching story lines and alternate endings based on
the behavior of the protagonist, but in Fable the story plays outidentically regardless of your moral standing, but the player,
having assumed a particular identity, will see the events through the
eyes of a “good” guy or a “bad” guy.I think this is better and more interesting than simply having
the story branch separately for the good player or the bad player.Unfortunately, the final decision that faces the character at the
end of the game is a more typical good ending/bad ending affair and kind
of weakens the whole interactive text feel of the rest of the game.
The
gameplay ofFable is
altogether solid.Though
the controls are rather complex, they are easy to learn and become
second nature quickly enough.Combat
is smooth and engaging, though, as in most action/adventure/RPGs, it can
get a bit repetitive.The
leveling up is fairly standard stuff and involves returning to the
Guild.I, personally, have
grown fond of the “field promotion” style of leveling up seen in
most modern games, but it is a snap to teleport around the world and all
quests are given out at the guild hall, so it really isn't too much of
an inconvenience.
The
graphics of Fable are rather nice.Everything is imbued with color lighting and soft filtering which
gives the game a fairytale-come-alive type of vibe.I like the creature design, but wish for more creature types to
face.The character design
and animation are above average, with the protagonist's look changing
magically to match both his equipment and his moral standing.
I'm
usually pretty harsh on voice-acting, but I found Fable's to be
excellent.The
environmental sounds and overall sound design are top of the line.
Additionally, the score is phenomenal, one of the best I've heard in a
while.
Alas,
Fable isn't without problems.The
load times are the biggest concern.When attempting to become immersed in a fantasy world, nothing
takes me out of a game more than load times, and Fable has some doozies.Each map area is relatively small and moving from any one area to
another results in a load screen and a significant wait.These aren't quite go-make-yourself-a-sandwich type load times,
but they are disconcerting nonetheless and really harass the suspension
of disbelief.I wonder,
really, what the problem was as so many recent games manage to nearly
eliminate load times with worlds far bigger than Fable's.
In
addition to the load time issue, the plot of Fable is simply too linear.A handful of side quests aside, the main plot is completely
linear and the approaches to the missions themselves give the player few
options.As such, my experience with Fable is going to be a lot like
everyone else's.Again, in
comparison to other games in the genre, the lack of choices really
stands out.
In
the end, Fable is a really good game.It doesn't live up to the promise of Project Ego, but,
really, who cares?We spend
to much time as reviewers talking about unfulfilled promises and too
little time judging games on their own merits.As it stands, Fable's flaws mean it just misses greatness.Luckily, early sales indicate that we will likely get a sequel
which should be able to address the few nagging concerns.