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From
a gameplay perspective, Fatal Frame 2 is pretty much just another
survival horror game. But while the Resident Evil games focuses on
zombie horror and Silent Hill has cornered the market on David Lynch-esque
psychological mindtrips, the Fatal Frame series draws their inspiration
from Japanese horror films like The Ring and Shikoku. The setting of a
haunted Japanese village, combined with a somewhat unorthodox method of
fighting bad guys, are what make Fatal Frame 2 so interesting, despite
it otherwise adhering to the status quo.

The
story focuses on two young twin girls, Mayu and Mio. While wandering
through the forest, Mayu catches a glimpse a crimson butterfly.
Captivated by its haunted beauty, she chases into the woods after it.
Not wanting to be alone, Mio chases after her, only to stumble onto an
old, lost Japanese village. As luck has it, this is All Gods Village,
and people who get lost in the woods get trapped in this otherworldly
villa. As the two begin to search the village, they're attacked by
ghosts of people that aren't too happy to be dead, having been robbed of
life through some grave catastrophe. As the twins search for clues, they
learn of a ritual involving two twin girls - and surely enough, Mayu
begins to act just a little bit strangely, muttering something about
sacrifices. Your eventual
goal, playing as Mio, is simply to get the hell out with your lives.
For
the most part, Fatal Frame 2 doesn't bring much new to the survival
horror table. You spend a lot of time fumbling in the dark, looking for
keys and piecing together bits of the plot from the leftover journals of
dead people. Actual puzzles are sparse and aren't particularly
difficult. But where these elements are somewhat lacking, Fatal Frame 2
makes up for it with its well-defined atmosphere.
The
first Fatal Frame confined you to a single haunted mansion. You have a
whole town to explore this time around, including several haunted
mansions. Fatal Frame 2 feels a lot more open than its predecessor, even
though you're still pretty much on a linear route. The environments,
which were plain but effective in the original, are far more detailed
here. There's also something alluring foreign about All Gods Village,
since it's so different from the usual American-inspired cities and
suburbs we're used to seeing. There's a different kind of horror here
too – the look is far less visceral, relying heavily on desolate
environments, wandering ghosts and creepy soundwork.
The game isn't above cheap scares, as it will pull the rug out
from your perspective regularly to show some scary flashback or creepy
imagery of dead people, but it's all done so effectively that it's hard
to complain. This is especially true when it comes to the sound - the
engineers really know how to make some creepy noises, and the voice
acting is actually enough to feel creepy, especially when it's
so distorted. Overall, the tone is more unnerving than outright scary,
but it pulls it off very well.
Outside
of the environment, the rest of the scares revolve around the ghosts,
and how you fight them. Your only weapon is the Camera Obscura, an odd
little invention that will trap the spirits from the unpleasant ghouls
out for your soul. Defeating ghosts requires snapping their picture at
the proper moments – usually right before they're about to attack –
so in order to combat them efficiently, you're often placing yourself in
the most danger, putting your lives solely in the care of your
(hopefully quick) reflexes. Since aiming the camera requires going into
a first person view, you're left with a fear of isolation, since the
spirits can turn invisible, apparate at any point in the room and sneak
up without notice. When you can't see them, your only indicator is a
light at the top of the viewfinder, which shines brighter when a ghost
is in front of you. It's incredibly intense, and while it's not as
satisfying as blowing bad guys to the ground with a shotgun, there's a
subtle thrill in the technique, and this is largely what makes Fatal
Frame 2 so good.
Every
picture you take is scored based on how much damage you inflict, and
these points can be used to upgrade your camera. There's a lot of
improvements you can add to your photographic arsenal of undead
exorcism, expanding its power or range, or letting you freeze ghosts,
making them easier to attack. Harmless spirits will also occasionally
pop up for split seconds, and snapping images of those also add to your
score. It really is to your advantage to stay on full alert of
otherworld beings, deadly or otherwise, since you'll be better suited to
take on the horrors that will come. This all takes quick reflexes, so
you're constantly on your toes, injecting a healthy bit of paranoia into
the inherent creepiness you're mired in.
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a
year old, having come out for the PS2 in December of 2003 - what really
makes this Director's Cut necessary, other than for Tecmo to show the
Xbox some lovin'? As it turns out, not a whole lot. The enhanced
graphical powers of the Xbox doesn't make it look any better. The frame
rate is still fixed at 30 FPS and there's a grey noise filter over the
whole screen, similar to the Silent Hill titles but far more noticeable.
While it makes the landscape more easily visible and enhances the spooky
atmosphere, it also ruins the clarity of the PS2 game. The cutscenes
also look astonishingly bad, with lots of color banding and
pixellization, (though this is a common Xbox problem). However, Tecmo
has implemented Dolby Digital 5.1 sound, which will make people with
decent stereo systems very, very happy, especially since the soundwork
is astonishing even when it's in regular old-fashioned stereo.
The
other additions to the Director's Cut aren't anything to go crazy over
either. The most trumped-up feature is the FPS mode, which allows you to
play the game entirely in first person mode. While it removes some of
the cinematic intensity of the regular game, it also lends a lot more
personality to the broken down houses you'll be exploring. The addition
of an onscreen map also makes exploration helpful, and you have to
wonder why they didn't implement this mode in the main game. However,
the controls in the FPS mode are very floaty, and since you can't jump
out in third person mode to get a better view of attacking ghosts, the
camera battles are made both more intense and more frustrating. Overall,
it's a pretty good idea, but it doesn't reinvent the game and really
just ends up as a curiosity to muck with for a bit. You also can't
switch between Normal and FPS mode mid-game, which means you have to
commit at the start. The other extras – new costumes, an additional
ending and a survival mode – will only appeal to those who played
the
hell of the original Fatal Frame 2 and want some more prizes.
Fatal
Frame 2 is refined enough so that fans of horror games will find plenty
to like, although it won't make anyone like the genre if they don't love
it already. And since the bonuses are mostly negligible and graphics are
actually worse than the PS2 version, it's hard to justify the Director's
Cut's existence. It's still Fatal Frame 2, and is still therefore a
pretty good game – but if you've already played it, there's really no
big reason to pick it up again, especially at the full retail price.
-
Kurt Kalata
(January
9, 2005)
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