"... armchair managers will undoubtedly love the
marvelous simulation mode..."
For
quite awhile, EA's FIFA series has been trailing a bit behind Konami's
Winning Eleven (also known as Pro Evolution in
North America
) series. While EA once again has the exclusive rights to teams, players
and all of that, they've surprisingly done a fine job in keeping up with
the competition, especially since Konami's next installment won't be
hitting until 2006.
For
the most part, the gameplay is fairly solid. The new Pace Control button
slows down your player but gives them a bit more control over the ball.
There are a few quirks that you need to accept - namely, if you
accidentally hit a Pass button twice, you'll automatically do a one-two
pass, which can lead to problems if you're not careful. Additionally,
you can hold down the "R" button all you want to sprint with
the ball, but it still feels like all of the defending characters will
catch up with you regardless.
Offensive
and defensive tactics can be issued with the d-pad, and while they seem
obscurely labeled with acronyms like CA and WP, the tutorial helps
explain exactly the difference between Counter Attack and Wing Play.
Each player also has preferred playing styles, so some are better while
striking while others work better in the midfield. Even on the lowest
difficulty setting, the CPU defense puts up quite a fight, and it only
gets harder as you progress up through the ranks. Naturally, this can
grow a bit frustrating to all but the most dedicated of veterans.
While
the graphics are smooth in standard definition, FIFA 06 also supports
720p high definition, and it looks fantastic. However, the action isn't
quite as silky, and the framerate chugs during any close-ups. Still, it
should hold up favorably for anybody who can't upgrade
to an
Xbox 360 just
yet. The field looks excellent, especially with the lighting effects,
although the player models are just a bit above average. Andrew Gray and
Clive Tydsley come aboard as the new English language announcers, though
it does occasionally suffer from the usual repetitive commentary from
many sports games. Still, they sound great, and I could swear there was
a Lord of the Rings reference in there somewhere. ("They shall not
pass!")
Beyond
the actual gameplaying, there's a whole slew of additional options EA
has tossed in this year. First and foremost is the Fan Shop, which
allows you to purchase classic teams,
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new stadiums, victory animations,
and plenty of other interesting features.These can only be unlocked by getting points from beating a wide
variety of Challenges. Unfortunately, some of them can be quite
difficult to beat, and it would've been nice to earn some currency
through some other venue. As with some of the other 2006 EA sports
games, there's a Retro mode which lets you see how the FIFA series has
evolved since the 16-bit days. Also included are a few highlight reels,
and voice clips of commentators from famous plays. Add this up with some
nice tournament options with Xbox Live, and you've got a nicely featured
package.
The
superb Manager mode is one of the best parts of the games, and proves to
be incredibly addictive. After choosing your region and the team you
want to manage for, you're given full control to hire new trainers,
draft new players, and control the lineups. You're also given complete
control over the budget, allowing you to pick sponsors or raise ticket
prices. It's a little bit odd that the current is measured in abstract
"credits" as opposed to any actual currency, but I suppose
that's the only way to express it, given that you're managing teams
from all around the globe. There are also several instances where you'll
need to deal with the public relations office or deal with complaints
from both fans and players. In fact, manipulating the public image of
your club is one of the most enjoyable parts of the game, even though it
pretty much just boils down to answering multiple choice questions every
once in awhile.
Alas,
it can be a little hard balancing your fan support, job security and
team morale. Keeping your players happy can also be a bit difficult, as
you usually need to rotate substitutes in order to keep them from
grumbling, which affects the overall morale. Since each one has to be
moved manually, and most of the screens have no indication of individual
morale, you begin to wish there was just some button that automatically
stuck benchwarmers out into the starting lineup. There are also other
minor interface annoyances - you can only simulate one game a team,
which makes managing a season a little bit slow going. Still, the music
selection that plays in the menu and during Manager mode is excellent,
with a wide variety of tunes and customizable playlists.
In
the end, avid soccer gamers may still prefer the tighter gameplay of
Winning Eleven, but armchair managers will undoubtedly love the
marvelous simulation mode, and unlockable extras add up to a fine game
that fans will enjoy regardless of where their allegiance lies.