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Platform
Xbox
Genre
Action Shooter
Publisher
THQ
Developer
Pandemic
ESRB
M (Mature)
Released
June 2004
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- Visuals are some of the best on
the Xbox
- Excellent voice acting, audio, plus profanity adds to the
overall atmosphere
- Completely brand new style of game play
- AI teammates act realistically for most part
- Army version is included as a bonus
- Giving commands is easy
- Training mode is thorough
- Replay option is cool
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- Enemy AI isn’t always believable
- Single player campaign is over too quickly
- Teammates sometimes take too long or don’t even listen to all
your commands
- Soldiers can’t throw grenades very far
- You don’t do any shooting on your own
- No night missions
- Multiplayer is a little disappointing
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Review: SOCOM II (PS2)
Review: Splinter Cell - Pandora Tomorrow (XB)
Review: Thief - Deadly Shadows (XB)
Review: Kuma\War (PC)
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Full
Spectrum Warrior
Score: 8.4 / 10

Over the past two or three years military
themed games have vastly gained popularity but not all of the military
style games have been true representations of what an actual soldier
faces on the ground. Developers usually go overboard and make the game
all about shooting and less about tactics. This is where Full Spectrum
Warrior (FSW) answers the call. The game is based heavily on strategy
and less on running and gunning.
FSW is based on an actual training tool used by the US Army. The Army
version has been re-done to appeal to the mainstream Xbox audience. You
control a light infantry squad, not Special Forces as some may hope. The
basic idea behind the game is that you control two fire teams (sometimes
you control three): Alpha and Bravo (and sometimes Charlie). You must
guide them through each level completing your assigned objectives.
Unlike other military style games you don’t assume the role of one
soldier. Instead you switch back between fire teams and give each fire
team orders. The game plays similar to an RTS game, but rather
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Muslim who runs a totalitarian regime that is carrying out genocide
against ethnic Zeks. Not only that, but Zekistan’s leader is also
providing shelter for fleeing Iraqi, Al Qaeda and Taliban forces. To
stop the genocide and terrorist threat, NATO approves an invasion of the
country. Rather than having the game taking place over a series of weeks
or months, the game takes place over the course of one day.
At the beginning of the game you go through a tutorial or exercise mode
that teaches you all the basic controls. There are about six tutorial
levels and each level features different situations that you’ll face on
the battlefield. In the very last exercise you’ll be thrown into war
games and you must use all you’ve learned in order to successfully beat
the exercise. The tutorial mode is fairly lengthy and very thorough as
it teaches you everything you’ll need to know. It should take you about
forty five minutes to play through the tutorial mode.
Movement is controlled using both analog sticks of the Xbox controller.
The right analog stick allows you to move your cursor to the exact
location you want your team to move to. You execute your commands by
pressing the A button. The right analog stick is used to control the
camera. While many third person games suffer from camera problems, FSW
has one the best camera systems of any game.
There is just one basic idea that you need to know to be successful at
FSW and that is you must always out maneuver your enemy. Almost 99% of
the time you will never be able to kill enemies who are behind cover.
You must always use both fire teams to flank the enemies. The levels are
setup so that you can use multiple pathways to outsmart the enemies.
The game consists of eleven missions. All the missions occur during the
day, so unfortunately you won’t have the chance to put on some night
vision goggles. Each mission is fairly lengthy and some missions can
take up to forty five minutes to an hour to complete. Thankfully there
are numerous checkpoints placed around the levels. There is also a
unique and cool replay system. You can actually watch an instant replay
of your mission and at any time you can jump into the replay and
continue playing the mission from that point. This comes in handy if you
don’t feel like starting from the same checkpoint over and over again.

Both your Alpha and Bravo Team consist of four team members. There is
one team leader, grenadier, rifleman and automatic rifleman. The game is
setup so that you cannot have more than two team members killed. If two
of your soldiers are killed then you automatically fail the mission. If
your team leader is injured than your automatic rifleman assumes the
role of team leader. If you’ve ever seen the movie Black Hawk Down, than
you’ll know the Army’s motto, “Leave No Man Behind.” This motto applies
also to FSW as you must never leave a man behind. Whenever one of your
soldiers is badly wounded you must carry them to the closest CASEVAC,
which is basically a casualty collection point. At the CASEVAC you can
also stock up on ammo.
It’s important to note that you don’t do any of the shooting yourself.
You assign fire sectors to each team and what it basically does is that
any enemies that enter that assigned zone will be fired upon by your
soldiers. Assigning fire sectors is extremely crucial when you’re trying
to cover one of your fire teams. You can also tell your teams to
suppress fire in a certain zone which means that your soldiers will fire
on an assigned zone regardless of whether there are enemies or not. This
proves quite useful against enemies behind cover, but it exposes all
members of your team and burns a lot of ammo
Like I mentioned before, you cannot simply kill enemies behind cover all
the time. There are several methods to flush out enemies behind cover.
You can either sneak around behind them or use grenades. Grenades can
usually destroy most cover and incapacitate any enemies behind cover
just as long as the enemies are within the blast radius. There is the
odd time where you can kill enemies behind cover simply by shooting
them. Some cover such as boxes, cars, and wood degrade under gunfire so
it weakens the cover and eventually exposes the enemy.
The AI of FSW is a mixed bag. On one hand your soldiers act
realistically, but there is the odd occasion where they don't. Sometimes
your soldiers won’t respond to orders which are crucial in the heat of
the battle. The enemy AI on the other hand is not too impressive. The
enemies usually won’t run from grenades and there’ll be occasions where
they won’t even seek cover, making them easy targets One other I gripe I
have with the game is how poorly your soldiers throw grenades. Your
soldiers don’t throw grenades very far but smoke grenades can be thrown
three or four times the distance of a regular grenade.
There are two difficulty levels in FSW. The first difficulty is pretty
easy and it shouldn’t take you longer than twelve hours to beat the
game. The second difficulty is much tougher as the amount of enemies is
increased and the game is less forgiving of your mistakes. As an added
bonus, the developers also took the liberty to include the original Army
version. The Army Version can only be unlocked by using a cheat code.
The Army version adds some much needed replay value to FSW as the
campaign mode is over much too quickly.
The Army version is made up of six levels that span across two
environments. The first three levels take place in a Middle Eastern
looking City, while the last three levels look reminiscent of that of
Eastern European countries like Bosnia, Croatia, Serbia or Yugoslavia.
The Army version plays much differently from the console version. First
off, the controls are changed around a bit and the overall speed of the
game seems much slower. Rather than controlling two teams of four
soldiers you’ll actually exercise control over nine soldiers in total.
You’ll have an extra soldier at your disposal that you can move between
your alpha and bravo team. The Army version is more customizable than
the console version as you can alter enemy aggression, civilian
aggression, wind speed, troop skill levels and even the numbers of
enemies you’ll face. One big difference between the console version and
Army version is the number of civilians roaming the streets. In the
console version you might see two or three civilians in the whole game.
In the Army version you’ll see a lot more civilians and not only that
but you’ll frequently have civilians come up to your soldiers and shout
anti-American slogans (kind of makes you feel like you’re in Iraq). The
Army version is much more difficult than the console version.
FSW is also online compatible. There is a pretty standard cooperative
mode where you and another person can play through the entire single
player campaign. Each person controls one fire team so basically your
work load is cut in half. The cooperative mode is fun for a while, but
there are only so many times you can play the same single player
missions. On the bright side, the development team has promised to
release new single player and multiplayer missions through Xbox Live.
FSW features some of the best visuals on the Xbox. The game looks
extremely clean and nothing looks aliased. Your soldiers as well as the
enemies are rich in detail and there are a lot of small details that
further add to the realism of the game. You’ll be able to see little
details on the soldier’s helmets and you’ll even be able to see the unit
patches on the uniforms. The environments are believable as they look
reminiscent of Mogadishu in the movie Black Hawk Down or even Baghdad
itself. The explosions look great and the particle effects are top
notch. The best example of this is when a rocket propelled grenade slams
into a vehicle.
FSW does an excellent job of incorporating great music with terrific
voice acting. The music has a Middle Eastern flavor to it and all the
enemies speak in their Native tongue. There is a lot of voice acting and
audio cues in the game. You’ll hear a lot of radio chatter and talking
between your soldiers. You’ll also hear your soldiers use profanity a
lot. This really adds to the overall atmosphere of the game.
Full Spectrum Warrior is truly a unique and fresh game, but it won’t
appeal to everyone. Those who are fans of Military style games should
really check out FSW. It’s a great game with a lot going for it, even if
there is room for improvement.
- Siddharth Masand
(August 15, 2004) |