"...features
some of the best visuals on the Xbox."
Over
the past two or three years military themed games have vastly gained
popularity but not all of the military style games have been true
representations of what an actual soldier faces on the ground.
Developers usually go overboard and make the game all about shooting and
less about tactics. This is where Full Spectrum Warrior (FSW) answers
the call. The game is based heavily on strategy and less on running
and gunning.
FSW
is based on an actual training tool used by the US Army. The Army
version has been re-done to appeal to the mainstream Xbox audience. You
control a light infantry squad, not Special Forces as some
may hope. The basic idea behind the game is that you control two fire
teams (sometimes you control three): Alpha and Bravo (and
sometimes Charlie). You must guide them through each level completing
your assigned objectives. Unlike other military style games you don’t
assume the role of one soldier. Instead you switch back between fire
teams and give each fire team orders. The game plays similar to an RTS
game, but rather than playing from an aerial view you're put in the thick
of things. The game is played from a third person perspective so you get
a good idea of what’s happening on the ground.
The
game’s story line is pretty standard. While the screenshots may
suggest that the game takes place in Iraq, it doesn’t. The game is set
in a fictitious Middle Eastern country called Zekistan. The leader of
Zekistan is a radical Muslim who runs a totalitarian regime that is
carrying out genocide against ethnic Zeks. Not only that, but
Zekistan’s leader is also providing shelter for fleeing Iraqi, Al
Qaeda and Taliban forces. To stop the genocide and terrorist threat,
NATO approves an invasion of the country. Rather than having the game
taking place over a series of weeks or months, the game takes place over
the course of one day.
At
the beginning of the game you go through a tutorial or exercise mode
that teaches you all the basic controls. There are about six tutorial
levels and each level features different situations that you’ll face
on the battlefield. In the very last exercise you’ll be thrown into
war games and you must use all you’ve learned in order to successfully
beat the exercise. The tutorial mode is fairly lengthy and very
thorough as it teaches you everything you’ll need to know. It should
take you about forty five minutes to play through the tutorial mode.
Movement
is controlled using both analog sticks of the Xbox controller. The right
analog stick allows you to move your cursor to the exact location you
want your team to move to. You execute your commands by pressing the A
button. The right analog stick is used to control the camera. While many
third person games suffer from camera problems, FSW has one the best
camera systems of any game.
There
is just one basic idea that you need to know to be successful at FSW and
that is you must always out maneuver your enemy. Almost 99% of the time
you will never be able to kill enemies who are behind cover. You must
always use both fire teams to flank the enemies. The levels are setup so
that you can use multiple pathways to outsmart the enemies.
The
game consists of eleven missions. All the missions occur during
the day, so unfortunately you won’t have the chance to put on some
night vision goggles. Each mission is fairly lengthy and some
missions can take up to forty five minutes to an hour to complete.
Thankfully there are numerous checkpoints placed around the levels.
There is also a unique and cool replay system.
You can actually watch an instant replay of your mission and at any time
you can jump into the replay and continue playing the mission from that point. This comes in handy if you don’t feel like starting from the
same checkpoint over and over again.
Both
your Alpha and Bravo Team consist of four team members. There is one
team leader, grenadier, rifleman and automatic rifleman. The game is
setup so that you cannot have more than two team members killed. If two
of your soldiers are killed then you automatically fail the mission. If
your team leader is injured than your automatic rifleman assumes the
role of team leader. If you’ve ever seen the movie Black Hawk Down,
than you’ll know the Army’s motto, “Leave No Man Behind.” This
motto applies also to FSW as you must never leave a man behind. Whenever
one of your soldiers is badly wounded you must carry them to the closest
CASEVAC, which is basically a casualty collection point. At the CASEVAC
you can also stock up on ammo.
It’s
important to note that you don’t do any of the shooting yourself. You
assign fire sectors to each team and what it basically does is that any
enemies that enter that assigned zone will be fired upon by your
soldiers. Assigning fire sectors is extremely crucial when you’re
trying to cover one of your fire teams. You can also tell your teams to
suppress fire in a certain zone which means that your soldiers will fire
on an assigned zone regardless of whether there are enemies or not. This
proves quite useful against enemies behind cover, but it exposes all
members of your team and burns a lot of ammo
Like
I mentioned before, you cannot simply kill enemies behind cover all the
time. There are several methods to flush out enemies behind cover. You
can either sneak around behind them or use grenades. Grenades can
usually destroy most cover and incapacitate any enemies behind cover
just as long as the enemies are within the blast radius.There is the odd time where you can kill enemies behind cover
simply by shooting them. Some cover such as boxes, cars, and wood
degrade under gunfire so it weakens the cover and eventually exposes the
enemy.
The
AI of FSW is a mixed bag. On one hand your soldiers act realistically,
but there is the odd occasion where they don't. Sometimes your soldiers won’t respond to orders which are crucial
in the heat of the battle. The enemy AI on the other hand is not too
impressive. The enemies usually won’t run from grenades and there’ll
be occasions where they won’t even seek cover, making them
easy targets
One other I gripe I have with the game is how poorly your soldiers throw
grenades. Your soldiers don’t throw grenades very far but smoke grenades
can be thrown three or four
times the distance of a regular grenade.
There
are two difficulty levels in FSW. The first difficulty is pretty easy
and it shouldn’t take you longer than twelve hours to beat the game.
The second difficulty is much tougher as the amount of enemies is
increased and the game is less forgiving of your mistakes. As an added
bonus, the developers also took the liberty to include the original Army
version. The Army Version can only be unlocked by using a cheat code.
The Army version adds some much needed replay value to FSW as the
campaign mode is over much too quickly.
The
Army version is made up of six levels that span across two environments.
The first three levels take place in a Middle Eastern looking City,
while the last three levels look reminiscent of that of Eastern European
countries like Bosnia, Croatia, Serbia or Yugoslavia. The Army version
plays much differently from the console version. First off, the controls
are changed around a bit and the overall speed of the game seems much
slower. Rather than controlling two teams of four soldiers you’ll
actually exercise control over nine soldiers in total. You’ll have an
extra soldier at your disposal that you can move between your alpha and
bravo team. The Army version is more customizable than the console
version as you can alter enemy aggression, civilian aggression, wind
speed, troop skill levels and even the numbers of enemies you’ll face.
One big difference between the console version and Army version is the
number of civilians roaming the streets. In the console version you
might see two or three civilians in the whole game. In the Army version
you’ll see a lot more civilians and not only that but you’ll
frequently have civilians come up to your soldiers and shout
anti-American slogans (kind of makes you feel like you’re in Iraq).
The Army version is much more difficult than the console version.
FSW
is also online compatible. There is a pretty standard cooperative mode
where you and another person can play through the entire single player
campaign. Each person controls one fire team so basically your work load
is cut in half. The cooperative mode is fun for a while, but there are
only so many times you can play the same single player missions. On the
bright side, the development team has promised to release new single
player and multiplayer missions through Xbox Live.
FSW
features some of the best visuals on the Xbox. The game looks extremely clean
and nothing looks aliased. Your soldiers as well as the enemies are rich
in detail and there are a lot of small details that further add to the
realism of the game. You’ll be able to see little details on the
soldier’s helmets and you’ll even be able to see the unit patches on
the uniforms. The environments are believable as they look
reminiscent of Mogadishu in the movie Black Hawk Down or even Baghdad
itself. The explosions look great and the particle effects are top
notch. The best example of this is when a rocket propelled grenade slams into a vehicle.
FSW
does an excellent job of incorporating great music with terrific voice
acting. The music has a Middle Eastern flavor to it and all the enemies
speak in their Native tongue. There is a lot of voice acting and audio
cues in the game. You’ll hear a lot of radio chatter and talking
between your soldiers. You’ll also hear your soldiers use profanity a
lot. This really adds to the overall atmosphere of the game.
Full
Spectrum Warrior is truly a unique and fresh game, but it won’t appeal to everyone.
Those who are fans of Military style games should really check out FSW.
It’s a great game with a lot going for it, even if there is room for
improvement.