"Hopefully,
we’ll see better results with any sequels because the technical
groundwork (the kart physics) is already here."
Furious
Karting has its heart in the right place but stops short of being a
must-play title.If
you’re a karting fan you’ll appreciate the solid kart and track
physics – of course, Furious Karting (FK) is the only kart racer on
the Xbox.
First
and foremost, this is the easiest game I’ve played for Xbox.Gaining and maintaining the lead is so easy that the only race I
completely blew was due to a sneezing fit.The AI is a pushover even racing against the more
“challenging” characters even in Pro and SuperKart circuits.
I'm no gaming god, farthest thing from it, so there's really no other
explanation as to why I breezed through.
(Human opponents are way more challenging, of course.)It doesn’t help that the courses are all relatively short, even
in comparison to the classic Mario Kart series.So not only will you win easily, but also quickly.
The
track layouts aren’t just short, they aren’t as various as you’d
expect.There are a handful
of environments to race in, with various tracks – marked by arrows and
pylons – to conquer.Even
so, they must be unlocked by progressing through Scenario mode to make
them available during multiplayer races.More variety, more fantasy in the locales would have been
welcomed.
The
Scenario mode actually adds something to the game (and a bit of
replayability).You’re
recruited to join a group of kart racers and soap opera fare ensues –
this is no “save the world” excursion but it does offer some reward
for finishing well.And it
does give you the basics of controlling your driver and a chance to
unlock more powerful karts. Some will gripe about the coaches
though. During some races if their instructions aren't followed to
the letter, you're screwed.
The
control itself is first-rate – even young gamers will have no
problems.But even
they’ll ask why FK includes the ability to perform flips.Or why the boost power-up fails to actually make you feel like
you’re moving faster.Or
why there is such a lack of variety with the on-track power-ups.
The
flips seem to do nothing more than screw you up.Not landing perfectly – and I do mean perfectly –
you’ll find yourself bouncing around.Logic dictates that a nitro-boost will speed you up
significantly.Not so with
those found in FK where the increase in speed is barely noticeable.A real beef is the lack of variety in on-track power-ups.There are a total of six items that can be collected: Nitro,
blast (great acceleration), red smoke, oil, flammable glue, and chicken.There’s some creativity with the last two items but with
today’s technology and storage capacity six just isn’t enough.(Granted, there are three power levels for these power-ups but it
doesn’t seem to make much difference.)In a salute to the classic Road Rash, FK allows you to crack
opponents with a bat during the race, making the power-ups even more
pointless.Why try to line
up an opponent to lob a smoke bomb when you can pull alongside and wail
on them?
On
the plus side, FK features limited kart modification that actually does
affect kart handling.FK
also takes into account driver attributes: speed, karma, and fun.
(That's right, fun.)But
these seem to have less impact on the racing even as they increase over
time and as you perform well during races.
Furious
Karting has the attitude to be a serious kart game but it just doesn’t
have enough – not enough tracks, power-ups, challenge or fun.Hopefully, we’ll see better results with any sequels because
the technical groundwork (the kart physics) is already here.