"The
enemies you’ll face aren’t too smart and will often do some pretty
stupid things."
Future
Tactics: The Uprising (FTTU) is a pretty unique game -- it takes the fundamentals of an action adventure game and
combines it with the elements of turn based strategy game. Not only
that, but there are a number of RPG style character enhancements
available too.
FTTU
storyline is pretty basic, as the game takes place in a distant galaxy
where a war is being waged between humans and a group of monsters bent on terrorizing the local population. FTTU is centered around a
family, as well as a group of survivors who are courageously risking
their lives to fight the monsters.
Like
I mentioned before, the game is based around being a turned
based adventure. Throughout the game, you’ll not only see the turns
your character takes, but your enemies as well. There are a number of
moves that you can use during your turn. You can shoot, move, heal your
character, establish protective shield over your character or just
basically rest. You’re usually limited to two or three turns per
character, so you’ll usually be able to switch between shooting and
movement pretty easily.
FTTU
is played from a third person perspective, but the game’s aiming
system is used in first person. When you choose shoot as your characters
action, your screen will go into a first person mode and you’ll be
required to line up two crosshairs on your given target. This makes
aiming rather tricky, but plenty of fun. The shooting in the game is
sometimes mixed with the movement option. Depending on the character
you’re controlling, you can use your weapon to transport yourself from
one end of the map to the other.
Moving
your character from point A to point B is pretty easy. It’s important
that you position you character in the correct spot so your character
will be in the safest position from enemy fire. The game does restrict
your character movement throughout the entire map. Around your selected
character you’ll usually see a dotted line which outlines the
boundaries of your movement. There are some instances where the
boundaries are so ridiculously small, that you simply cannot even move
more than two steps. This becomes rather annoying and puts your
character in a good position to get injured or killed by the enemy.
If
you’re going to enjoy FFTU, than you must have a lot of patience.
Since the game is turn-based you’ll constantly be waiting for enemies
to make their moves. In some levels you’ll face large sums of enemies
and it gets rather boring waiting for each enemy to carry out their
move.
The
enemies you’ll face aren’t too smart and will often do some pretty
stupid things. Throughout the game you’ll come across a kamikaze style
enemy with dynamite strapped to them. Obviously they’ll attempt to
jostle for a good position to take you out. However, you’ll often see
these enemies blow themselves up when nothing is around. Communication
between the enemies is probably the only impressive thing about the AI
in the game. Alarmed enemies will usually alert their buddies to your
presence.
The
game also supports multiplayer for two players. You can unlock more
options and maps in the multiplayer mode by playing through the story
mode. The multiplayer mode is considerably more enjoyable than the solo
game, but unfortunately there is no Xbox Live support aside from Live
Aware.
FTTU
looks much like a cartoon. One of the best parts of the graphic engine
is the destructible environments. The destructible environments add a
whole new layer of game play as destroying various environmental
surroundings can prove rather useful for defeating enemies. You can
create craters to take cover in or destroy objects such as rock which in
turn can kill large numbers of enemies.
Future
Tactics: The Uprising blends a lot of great ideas together on paper, but fails to impress game
play wise. If you’re looking for a unique and different kind of game,
than your better off looking elsewhere.